Files
Fishing2/Packages/com.nwh.common/Runtime/Demo/DemoDtSetter.cs
2026-02-27 17:44:21 +08:00

57 lines
2.2 KiB
C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#region
using UnityEditor;
using UnityEngine;
#endregion
namespace NWH.Common.Demo
{
/// <summary>
/// Sets Time.fixedDeltaTime to a specific value for demo scenes.
/// Default is 0.008333s (120Hz) for optimal physics performance.
/// </summary>
[DefaultExecutionOrder(-500)]
public class DemoDtSetter : MonoBehaviour
{
/// <summary>
/// Target physics update rate in seconds. Default 0.008333s equals 120Hz.
/// </summary>
public float fixedDeltaTime = 0.008333f; // 120Hz default.
private void Awake()
{
#if UNITY_EDITOR
if (fixedDeltaTime <= 0.0001f)
{
return;
}
if (Time.fixedDeltaTime <= 0.0001f)
{
return;
}
if (!EditorPrefs.GetBool("DemoDtSetter Warning"))
{
Debug.Log(
$"[Show Once] DemoDtSetter: Setting Time.fixedDeltaTime to {fixedDeltaTime} ({1f / fixedDeltaTime} Hz) " +
$"from the current {Time.fixedDeltaTime} ({1f / Time.fixedDeltaTime} Hz). " +
"Remove the script from the __SceneManager to disable this, but note that the Sports Car damper stiffness " +
"might need to be reduced to prevent jitter.");
Time.fixedDeltaTime = fixedDeltaTime;
EditorPrefs.SetBool("DemoDtSetter Warning", true);
}
#endif
}
}
}