57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using UnityEditor;
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using UnityEngine;
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#endregion
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namespace NWH.Common.Demo
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{
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/// <summary>
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/// Sets Time.fixedDeltaTime to a specific value for demo scenes.
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/// Default is 0.008333s (120Hz) for optimal physics performance.
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/// </summary>
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[DefaultExecutionOrder(-500)]
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public class DemoDtSetter : MonoBehaviour
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{
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/// <summary>
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/// Target physics update rate in seconds. Default 0.008333s equals 120Hz.
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/// </summary>
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public float fixedDeltaTime = 0.008333f; // 120Hz default.
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private void Awake()
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{
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#if UNITY_EDITOR
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if (fixedDeltaTime <= 0.0001f)
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{
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return;
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}
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if (Time.fixedDeltaTime <= 0.0001f)
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{
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return;
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}
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if (!EditorPrefs.GetBool("DemoDtSetter Warning"))
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{
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Debug.Log(
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$"[Show Once] DemoDtSetter: Setting Time.fixedDeltaTime to {fixedDeltaTime} ({1f / fixedDeltaTime} Hz) " +
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$"from the current {Time.fixedDeltaTime} ({1f / Time.fixedDeltaTime} Hz). " +
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"Remove the script from the __SceneManager to disable this, but note that the Sports Car damper stiffness " +
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"might need to be reduced to prevent jitter.");
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Time.fixedDeltaTime = fixedDeltaTime;
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EditorPrefs.SetBool("DemoDtSetter Warning", true);
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}
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#endif
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}
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}
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} |