47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using UnityEngine;
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#endregion
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namespace NWH.Common.CoM
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{
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/// <summary>
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/// Interface for objects that contribute mass and affect vehicle center of mass calculations.
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/// Implemented by fuel tanks, cargo systems, and other variable mass components.
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/// </summary>
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/// <remarks>
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/// Mass affectors allow dynamic vehicle physics by contributing their mass and position
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/// to the overall center of mass calculation. As fuel depletes or cargo loads change,
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/// the vehicle's handling characteristics update automatically.
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/// </remarks>
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public interface IMassAffector
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{
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/// <summary>
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/// Current mass of this affector in kilograms.
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/// Should return variable values for fuel tanks, cargo, etc.
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/// </summary>
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/// <returns>Mass in kg</returns>
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float GetMass();
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/// <summary>
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/// World position of this affector's center of mass.
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/// Used for weighted center of mass calculations.
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/// </summary>
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Vector3 GetWorldCenterOfMass();
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/// <summary>
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/// Returns transform of the mass affector.
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/// </summary>
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Transform GetTransform();
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}
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} |