113 lines
2.7 KiB
C#
113 lines
2.7 KiB
C#
using UnityEngine;
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namespace NBF
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{
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/// <summary>
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/// 线轴资产配置
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/// </summary>
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public class ReelAsset : PreviewableAsset
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{
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// "previewRotationEnabled": 1,
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// "previewRotation": {
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// "x": 20.0,
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// "y": -130.0,
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// "z": 190.0
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// },
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// "reelType": 3,
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// "reelSize": 11,
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// "minLineMeshScale": 0.93,
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// "maxLineMeshScale": 2.0,
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// "scaleX": 0,
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// "scaleY": 1,
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// "scaleZ": 1,
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// "rollHandleAnimation": {
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// "m_FileID": 0,
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// "m_PathID": 5949981527590265242
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// },
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// "rollUkladchikAnimation": {
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// "m_FileID": 0,
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// "m_PathID": 8960665928823962917
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// },
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// "rollShpulyaAnimation": {
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// "m_FileID": 0,
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// "m_PathID": -8671758223453786131
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// },
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// "frictionAnimation": {
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// "m_FileID": 0,
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// "m_PathID": 0
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// },
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// "openAnimation": {
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// "m_FileID": 0,
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// "m_PathID": -2998254598457423134
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// },
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// "closeAnimation": {
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// "m_FileID": 0,
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// "m_PathID": -56605426968450186
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// },
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// "startEngineAnimation": {
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// "m_FileID": 0,
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// "m_PathID": 0
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// },
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// "stopEngineAnimation": {
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// "m_FileID": 0,
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// "m_PathID": 0
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// },
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// "handleAnimationLoopCycles": 6,
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// "ikLocatorFixEnabled": 0,
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// "ikLocatorFixRotation": {
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// "x": 0.0,
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// "y": 0.0,
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// "z": 0.0
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// },
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// "shiftRod": 0.0,
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// "materialWithSerial": {
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// "m_FileID": 0,
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// "m_PathID": 0
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// }
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public enum Type
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{
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Normal = 0,
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Casting = 1
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}
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public Type type;
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/// <summary>
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/// 动画组件
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/// </summary>
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public Animator animator;
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/// <summary>
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/// 根连接处
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/// </summary>
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public Transform rootConnector;
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/// <summary>
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///
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/// </summary>
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public Transform rootCompensator;
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/// <summary>
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/// 线连接处
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/// </summary>
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public Transform lineConnector;
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/// <summary>
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/// 线相交处
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/// </summary>
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public Transform lineIntersect;
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public Transform lineIntersectHelper;
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/// <summary>
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/// ik抓握挂点
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/// </summary>
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public Transform handle;
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/// <summary>
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/// 手柄真实结束点
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/// </summary>
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public Transform handleEnd;
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}
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} |