Files
Fishing2/Assets/Scripts/NBC.Fantasy/Editor/Asset/Initialize.cs
2025-11-12 17:24:02 +08:00

24 lines
573 B
C#

using UnityEditor;
using UnityEngine;
namespace NBC.Editor
{
public static class Initialize
{
[RuntimeInitializeOnLoadMethod]
private static void RuntimeInitializeOnLoad()
{
//调用一次设置和收集,初始化
var collectorSetting = CollectorSetting.Instance;
var buildSettings = BuildSettings.Instance;
Const.Simulate = buildSettings.Simulate;
}
[InitializeOnLoadMethod]
private static void InitializeOnLoadMethod()
{
}
}
}