Files
Fishing2/Packages/com.jbooth.microverse/Data/PolyartStudio_DreamscapeMountains/Prefabs/Vegetation/Grass.prefab
2025-06-09 23:23:13 +08:00

651 lines
16 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6612884018870198890
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6612884018870198891}
- component: {fileID: 6612884018870198884}
m_Layer: 0
m_Name: Grass (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6612884018870198891
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884018870198890}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6612884019566308187}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6612884018870198884
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884018870198890}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46ccaf781b4274541be57b97da3dabda, type: 3}
m_Name:
m_EditorClassIdentifier:
prototype:
prototype: {fileID: 3067783720279669537, guid: 2bf541b1b12116f4eb632ffa02416d0b, type: 3}
alignToGround: 0
density: 1.2
dryColor: {r: 1, g: 1, b: 1, a: 1}
healthyColor: {r: 1, g: 1, b: 1, a: 1}
holeEdgePadding: 0
minWidth: 1
maxWidth: 1.3
minHeight: 1
maxHeight: 1.3
noiseSeed: 83
noiseSpread: 1
positionJitter: 0
prototypeTexture: {fileID: 0}
renderMode: 1
targetCoverage: 0
useInstancing: 1
useDensityScaling: 1
usePrototypeMesh: 1
filterSet:
falloffFilter:
filterType: 0
texture: {fileID: 0}
textureChannel: 0
textureParams: {x: 1, y: 0}
textureRotationScale: {x: 0, y: 1, z: 0, w: 0}
splineArea: {fileID: 0}
splineAreaFalloff: 0
splineAreaFalloffBoost: 0
easing:
blend: 0
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
falloffRange: {x: 0.8, y: 1}
weight: 1
weightNoise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight3Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2NoiseOp: 0
weight3NoiseOp: 0
version: 1
heightFilter:
enabled: 0
weight: 1
range: {x: 90, y: 500}
smoothness: {x: 0.2, y: 0.2}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
slopeFilter:
enabled: 1
weight: 1
range: {x: 0, y: 10}
smoothness: {x: 6.3157897, y: 6.3157897}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
angleFilter:
enabled: 0
weight: 1
range: {x: 0, y: 90}
smoothness: {x: 12, y: 12}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
curvatureFilter:
enabled: 0
weight: 1
range: {x: 0.6, y: 1}
smoothness: {x: 0.1, y: 0.1}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
textureFilterEnabled: 0
otherTextureWeight: 1
textureFilters: []
occludedByOthers: 1
minDistanceFromTree: 0
maxDistanceFromTree: 0
minDistanceFromObject: 0
maxDistanceFromObject: 0
minDistanceFromParent: 0
maxDistanceFromParent: 0
sdfClamp: 0
weightRange: {x: 0, y: 999999}
--- !u!1 &6612884019097314033
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6612884019097314034}
- component: {fileID: 6612884019097314035}
m_Layer: 0
m_Name: Grass (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6612884019097314034
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884019097314033}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6612884019566308187}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6612884019097314035
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884019097314033}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46ccaf781b4274541be57b97da3dabda, type: 3}
m_Name:
m_EditorClassIdentifier:
prototype:
prototype: {fileID: 3067783720279669537, guid: 2bf541b1b12116f4eb632ffa02416d0b, type: 3}
alignToGround: 0
density: 1.1
dryColor: {r: 1, g: 1, b: 1, a: 1}
healthyColor: {r: 1, g: 1, b: 1, a: 1}
holeEdgePadding: 0
minWidth: 1
maxWidth: 1.3
minHeight: 1
maxHeight: 1.3
noiseSeed: 77
noiseSpread: 1
positionJitter: 0
prototypeTexture: {fileID: 0}
renderMode: 1
targetCoverage: 0
useInstancing: 1
useDensityScaling: 1
usePrototypeMesh: 1
filterSet:
falloffFilter:
filterType: 0
texture: {fileID: 0}
textureChannel: 0
textureParams: {x: 1, y: 0}
textureRotationScale: {x: 0, y: 1, z: 0, w: 0}
splineArea: {fileID: 0}
splineAreaFalloff: 0
splineAreaFalloffBoost: 0
easing:
blend: 0
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
falloffRange: {x: 0.8, y: 1}
weight: 1
weightNoise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight3Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2NoiseOp: 0
weight3NoiseOp: 0
version: 1
heightFilter:
enabled: 0
weight: 1
range: {x: 90, y: 500}
smoothness: {x: 0.2, y: 0.2}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
slopeFilter:
enabled: 1
weight: 1
range: {x: 0, y: 20}
smoothness: {x: 6.3157897, y: 6.3157897}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
angleFilter:
enabled: 0
weight: 1
range: {x: 0, y: 90}
smoothness: {x: 12, y: 12}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
curvatureFilter:
enabled: 0
weight: 1
range: {x: 0.6, y: 1}
smoothness: {x: 0.1, y: 0.1}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
textureFilterEnabled: 0
otherTextureWeight: 1
textureFilters: []
occludedByOthers: 1
minDistanceFromTree: 0
maxDistanceFromTree: 0
minDistanceFromObject: 0
maxDistanceFromObject: 0
minDistanceFromParent: 0
maxDistanceFromParent: 0
sdfClamp: 0
weightRange: {x: 0, y: 999999}
--- !u!1 &6612884019566308186
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6612884019566308187}
- component: {fileID: 4966834917188088013}
m_Layer: 0
m_Name: Grass
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6612884019566308187
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884019566308186}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 300, y: 120, z: 300}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6612884019781944476}
- {fileID: 6612884018870198891}
- {fileID: 6612884019097314034}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4966834917188088013
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884019566308186}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b4bf26f98a5cf432c9fc38d26532b7b7, type: 3}
m_Name:
m_EditorClassIdentifier:
filter:
filterType: 2
texture: {fileID: 0}
textureChannel: 0
textureParams: {x: 1, y: 0}
textureRotationScale: {x: 0, y: 1, z: 0, w: 0}
splineArea: {fileID: 0}
splineAreaFalloff: 0
splineAreaFalloffBoost: 0
easing:
blend: 0
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
falloffRange: {x: 0.8, y: 1}
--- !u!1 &6612884019781944483
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6612884019781944476}
- component: {fileID: 6612884019781944477}
m_Layer: 0
m_Name: Grass (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6612884019781944476
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884019781944483}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6612884019566308187}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6612884019781944477
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6612884019781944483}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46ccaf781b4274541be57b97da3dabda, type: 3}
m_Name:
m_EditorClassIdentifier:
prototype:
prototype: {fileID: 708943360587341478, guid: 7e651cea93bbdb74baf99af99177b7a7, type: 3}
alignToGround: 0
density: 1.1
dryColor: {r: 1, g: 1, b: 1, a: 1}
healthyColor: {r: 1, g: 1, b: 1, a: 1}
holeEdgePadding: 0
minWidth: 1
maxWidth: 1.3
minHeight: 1
maxHeight: 1.3
noiseSeed: 37
noiseSpread: 1
positionJitter: 0
prototypeTexture: {fileID: 0}
renderMode: 1
targetCoverage: 0
useInstancing: 1
useDensityScaling: 1
usePrototypeMesh: 1
filterSet:
falloffFilter:
filterType: 0
texture: {fileID: 0}
textureChannel: 0
textureParams: {x: 1, y: 0}
textureRotationScale: {x: 0, y: 1, z: 0, w: 0}
splineArea: {fileID: 0}
splineAreaFalloff: 0
splineAreaFalloffBoost: 0
easing:
blend: 0
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
falloffRange: {x: 0.8, y: 1}
weight: 1
weightNoise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight3Noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
weight2NoiseOp: 0
weight3NoiseOp: 0
version: 1
heightFilter:
enabled: 0
weight: 1
range: {x: 90, y: 500}
smoothness: {x: 0.2, y: 0.2}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
slopeFilter:
enabled: 1
weight: 1
range: {x: 0, y: 12}
smoothness: {x: 6.3157897, y: 6.3157897}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
angleFilter:
enabled: 0
weight: 1
range: {x: 0, y: 90}
smoothness: {x: 12, y: 12}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
curvatureFilter:
enabled: 0
weight: 1
range: {x: 0.6, y: 1}
smoothness: {x: 0.1, y: 0.1}
noise:
noiseType: 0
noiseSpace: 0
frequency: 10
amplitude: 1
offset: 0
balance: 0
texture: {fileID: 0}
textureST: {x: 0, y: 0, z: 1, w: 1}
channel: 0
textureFilterEnabled: 0
otherTextureWeight: 1
textureFilters: []
occludedByOthers: 1
minDistanceFromTree: 0
maxDistanceFromTree: 0
minDistanceFromObject: 0
maxDistanceFromObject: 0
minDistanceFromParent: 0
maxDistanceFromParent: 0
sdfClamp: 0
weightRange: {x: 0, y: 999999}