Files
Fishing2/Assets/Scripts/UI/Bag/BagItem.cs

27 lines
662 B
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
using NBF.Utils;
namespace NBF
{
public partial class BagItem : GButton
{
public ItemInfo ItemInfo;
private void OnInited()
{
}
public virtual void SetData(ItemInfo itemInfo)
{
ItemInfo = itemInfo;
title = itemInfo.ConfigId.GetName();
this.SetIcon(itemInfo.ConfigId);
Quality.SetQuality(ItemInfo.Config.Quality);
this.SetTitleQuality(ItemInfo.Config.Quality);
}
}
}