Files
Fishing2/Assets/ResRaw/Maps/Surfaces/Terrain_Sand/Sand_Beach.terrainlayer
2025-06-22 23:30:34 +08:00

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839 B
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sand_Beach
m_DiffuseTexture: {fileID: 2800000, guid: 99879cb7532985e47b7dbbd72dc637de, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 26a67c3f626505d4889a91765ad77ddd, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: 92c8098940ad5f4429a9c6d9333a84d5, type: 3}
m_TileSize: {x: 10, y: 10}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 1, g: 1, b: 1, a: 1}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}