57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEditor;
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using UnityEditor.ShortcutManagement;
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using System.Reflection;
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using System.Linq;
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using UnityEngine.UIElements;
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using UnityEngine.SceneManagement;
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using UnityEditor.SceneManagement;
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using Type = System.Type;
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using static VFavorites.Libs.VUtils;
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using static VFavorites.Libs.VGUI;
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namespace VFavorites
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{
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[FilePath("Library/vFavorites State.asset", FilePathAttribute.Location.ProjectFolder)]
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public class VFavoritesState : ScriptableSingleton<VFavoritesState>
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{
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public int curPageIndex;
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public SerializableDictionary<int, PageState> pageStates_byPageId = new SerializableDictionary<int, PageState>();
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public SerializableDictionary<int, ItemState> itemStates_byItemId = new SerializableDictionary<int, ItemState>();
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[System.Serializable]
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public class PageState
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{
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public long lastItemSelectTime_ticks;
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public long lastItemDragTime_ticks;
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public float scrollPos;
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}
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[System.Serializable]
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public class ItemState
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{
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public string _name;
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public string sceneGameObjectIconName;
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public long lastSelectTime_ticks;
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public bool isSelected;
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}
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public static void Save() => instance.Save(true);
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}
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}
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#endif |