10406 lines
791 KiB
GLSL
10406 lines
791 KiB
GLSL
Shader "NatureManufacture/URP/Foliage/Cross"
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{
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Properties
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{
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_AlphaCutoff("Alpha Cutoff", Float) = 0.5
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[NoScaleOffset]_BaseColorMap("Base Map", 2D) = "white" {}
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_TilingOffset("Tiling and Offset", Vector) = (1, 1, 0, 0)
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_HealthyColor("Healthy Color", Color) = (1, 1, 1, 0)
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_DryColor("Dry Color", Color) = (0.8196079, 0.8196079, 0.8196079, 0)
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_ColorNoiseSpread("Color Noise Spread", Float) = 2
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[NoScaleOffset]_NormalMap("Normal Map", 2D) = "white" {}
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_NormalScale("Normal Scale", Range(0, 8)) = 1
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_AORemapMax("AO Remap Max", Range(0, 1)) = 1
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_SmoothnessRemapMax("Smoothness Remap Max", Range(0, 1)) = 1
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_Specular("Specular", Range(0, 1)) = 0.3
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_Stiffness("Wind Stiffness", Float) = 1
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_InitialBend("Wind Initial Bend", Float) = 0
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_Drag("Wind Drag", Float) = 1
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_HeightDrag("Wind Drag Height Offset", Float) = 0
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_NewNormal("Mesh Normal Multiply", Vector) = (0, 0, 0, 0)
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[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
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[HideInInspector]_QueueControl("_QueueControl", Float) = -1
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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}
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SubShader
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{
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Tags
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{
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"RenderPipeline"="UniversalPipeline"
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"RenderType"="Opaque"
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"UniversalMaterialType" = "Lit"
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"Queue"="AlphaTest"
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"DisableBatching"="LODFading"
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"ShaderGraphShader"="true"
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"ShaderGraphTargetId"="UniversalLitSubTarget"
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}
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Pass
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{
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Name "Universal Forward"
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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// Render State
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Cull Back
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Blend One Zero
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ZTest LEqual
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ZWrite On
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AlphaToMask On
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 2.0
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#pragma multi_compile_instancing
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#pragma multi_compile_fog
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#pragma instancing_options renderinglayer
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#pragma vertex vert
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#pragma fragment frag
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// Keywords
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DYNAMICLIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ USE_LEGACY_LIGHTMAPS
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile _ SHADOWS_SHADOWMASK
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#pragma multi_compile_fragment _ _LIGHT_LAYERS
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _FORWARD_PLUS
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#pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX
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#pragma multi_compile _ LOD_FADE_CROSSFADE
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#define ATTRIBUTES_NEED_COLOR
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#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
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#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
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#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
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#define VARYINGS_NEED_SHADOW_COORD
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_FORWARD
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#define _FOG_FRAGMENT 1
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#define _ALPHATEST_ON 1
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#define _SPECULAR_SETUP 1
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#define USE_UNITY_CROSSFADE 1
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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float4 color : COLOR;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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float4 probeOcclusion;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 TangentSpaceNormal;
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float3 AbsoluteWorldSpacePosition;
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float4 uv0;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 WorldSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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float4 VertexColor;
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float3 TimeParameters;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV : INTERP0;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV : INTERP1;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh : INTERP2;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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float4 probeOcclusion : INTERP3;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord : INTERP4;
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#endif
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float4 tangentWS : INTERP5;
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float4 texCoord0 : INTERP6;
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float4 fogFactorAndVertexLight : INTERP7;
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float3 positionWS : INTERP8;
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float3 normalWS : INTERP9;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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output.probeOcclusion = input.probeOcclusion;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.shadowCoord;
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#endif
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output.tangentWS.xyzw = input.tangentWS;
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output.texCoord0.xyzw = input.texCoord0;
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output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
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output.positionWS.xyz = input.positionWS;
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output.normalWS.xyz = input.normalWS;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.sh;
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#endif
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#if defined(USE_APV_PROBE_OCCLUSION)
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output.probeOcclusion = input.probeOcclusion;
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#endif
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.shadowCoord;
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#endif
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output.tangentWS = input.tangentWS.xyzw;
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output.texCoord0 = input.texCoord0.xyzw;
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output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
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output.positionWS = input.positionWS.xyz;
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output.normalWS = input.normalWS.xyz;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float _AlphaCutoff;
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float4 _BaseColorMap_TexelSize;
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float4 _TilingOffset;
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float4 _HealthyColor;
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float4 _DryColor;
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float _ColorNoiseSpread;
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float4 _NormalMap_TexelSize;
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float _NormalScale;
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float _AORemapMax;
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float _SmoothnessRemapMax;
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float _Specular;
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|
float _Stiffness;
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|
float _InitialBend;
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|
float _Drag;
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|
float _HeightDrag;
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|
float4 _NewNormal;
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UNITY_TEXTURE_STREAMING_DEBUG_VARS;
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CBUFFER_END
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// Object and Global properties
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|
SAMPLER(SamplerState_Linear_Repeat);
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TEXTURE2D(_BaseColorMap);
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SAMPLER(sampler_BaseColorMap);
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TEXTURE2D(_NormalMap);
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SAMPLER(sampler_NormalMap);
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float WIND_SETTINGS_GustWorldScale;
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float WIND_SETTINGS_GustScale;
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|
float WIND_SETTINGS_GustSpeed;
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|
float WIND_SETTINGS_Turbulence;
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|
float WIND_SETTINGS_ShiverNoiseScale;
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|
float WIND_SETTINGS_FlexNoiseScale;
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|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
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|
TEXTURE2D(WIND_SETTINGS_TexGust);
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SAMPLER(samplerWIND_SETTINGS_TexGust);
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float4 WIND_SETTINGS_TexGust_TexelSize;
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TEXTURE2D(WIND_SETTINGS_TexNoise);
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SAMPLER(samplerWIND_SETTINGS_TexNoise);
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float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
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|
float4 WIND_SETTINGS_Points_Radius;
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|
|
|
// Graph Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl"
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|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
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#endif
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|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
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|
int _PassValue;
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|
#endif
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|
// Graph Functions
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|
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|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
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|
Out = A + B;
|
|
}
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|
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|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
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|
Out = distance(A, B);
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|
}
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|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
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Out = A < B ? 1 : 0;
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|
}
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|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
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|
{
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Out = Predicate ? True : False;
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}
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|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
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Out = A > B ? 1 : 0;
|
|
}
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|
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|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
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|
Out = A - B;
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|
}
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|
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|
void Unity_And_float(float A, float B, out float Out)
|
|
{
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|
Out = A && B;
|
|
}
|
|
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|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
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|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
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|
}
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|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
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|
|
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void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv)
|
|
{
|
|
float2 i = floor(uv);
|
|
float2 f = frac(uv);
|
|
f = f * f * (3.0 - 2.0 * f);
|
|
uv = abs(frac(uv) - 0.5);
|
|
float2 c0 = i + float2(0.0, 0.0);
|
|
float2 c1 = i + float2(1.0, 0.0);
|
|
float2 c2 = i + float2(0.0, 1.0);
|
|
float2 c3 = i + float2(1.0, 1.0);
|
|
float r0; Hash_LegacySine_2_1_float(c0, r0);
|
|
float r1; Hash_LegacySine_2_1_float(c1, r1);
|
|
float r2; Hash_LegacySine_2_1_float(c2, r2);
|
|
float r3; Hash_LegacySine_2_1_float(c3, r3);
|
|
float bottomOfGrid = lerp(r0, r1, f.x);
|
|
float topOfGrid = lerp(r2, r3, f.x);
|
|
float t = lerp(bottomOfGrid, topOfGrid, f.y);
|
|
return t;
|
|
}
|
|
|
|
void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float freq, amp;
|
|
Out = 0.0f;
|
|
freq = pow(2.0, float(0));
|
|
amp = pow(0.5, float(3-0));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(1));
|
|
amp = pow(0.5, float(3-1));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(2));
|
|
amp = pow(0.5, float(3-2));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float3 Specular;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float4 _Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4 = _DryColor;
|
|
float4 _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4 = _HealthyColor;
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_G_2_Float = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_A_4_Float = 0;
|
|
float2 _Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2 = float2(_Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float, _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float);
|
|
float _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float = _ColorNoiseSpread;
|
|
float _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float;
|
|
Unity_SimpleNoise_LegacySine_float(_Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2, _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float, _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float);
|
|
float4 _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4;
|
|
Unity_Lerp_float4(_Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4, _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4, (_SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float.xxxx), _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4);
|
|
float4 _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4, _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4, _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4);
|
|
UnityTexture2D _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap);
|
|
float4 _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.tex, _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.samplerstate, _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4);
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_R_4_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_G_5_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_B_6_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_A_7_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.a;
|
|
float _Property_4c901e3a88bd428ab303c83a8d256a4a_Out_0_Float = _NormalScale;
|
|
float3 _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3;
|
|
Unity_NormalStrength_float((_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.xyz), _Property_4c901e3a88bd428ab303c83a8d256a4a_Out_0_Float, _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3);
|
|
float _Property_d39d4d4be680c6879fa157bbdcef07ce_Out_0_Float = _Specular;
|
|
float4 _Multiply_c69313900a4a8781a4ff6361b3dccd1f_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4, (_Property_d39d4d4be680c6879fa157bbdcef07ce_Out_0_Float.xxxx), _Multiply_c69313900a4a8781a4ff6361b3dccd1f_Out_2_Vector4);
|
|
float _Property_10da0e40ca132a89b6cb4dd1a4a11f03_Out_0_Float = _SmoothnessRemapMax;
|
|
float _Property_6e0a4c80174dd586b0af901b561bdf0c_Out_0_Float = _AORemapMax;
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.BaseColor = (_Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4.xyz);
|
|
surface.NormalTS = _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Specular = (_Multiply_c69313900a4a8781a4ff6361b3dccd1f_Out_2_Vector4.xyz);
|
|
surface.Smoothness = _Property_10da0e40ca132a89b6cb4dd1a4a11f03_Out_0_Float;
|
|
surface.Occlusion = _Property_6e0a4c80174dd586b0af901b561bdf0c_Out_0_Float;
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "GBuffer"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalGBuffer"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ USE_LEGACY_LIGHTMAPS
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma multi_compile _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_GBUFFER
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
#define _SPECULAR_SETUP 1
|
|
#define USE_UNITY_CROSSFADE 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
#if defined(USE_APV_PROBE_OCCLUSION)
|
|
float4 probeOcclusion;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 TangentSpaceNormal;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV : INTERP0;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV : INTERP1;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh : INTERP2;
|
|
#endif
|
|
#if defined(USE_APV_PROBE_OCCLUSION)
|
|
float4 probeOcclusion : INTERP3;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord : INTERP4;
|
|
#endif
|
|
float4 tangentWS : INTERP5;
|
|
float4 texCoord0 : INTERP6;
|
|
float4 fogFactorAndVertexLight : INTERP7;
|
|
float3 positionWS : INTERP8;
|
|
float3 normalWS : INTERP9;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.sh;
|
|
#endif
|
|
#if defined(USE_APV_PROBE_OCCLUSION)
|
|
output.probeOcclusion = input.probeOcclusion;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.shadowCoord;
|
|
#endif
|
|
output.tangentWS.xyzw = input.tangentWS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
|
|
output.positionWS.xyz = input.positionWS;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.sh;
|
|
#endif
|
|
#if defined(USE_APV_PROBE_OCCLUSION)
|
|
output.probeOcclusion = input.probeOcclusion;
|
|
#endif
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.shadowCoord;
|
|
#endif
|
|
output.tangentWS = input.tangentWS.xyzw;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv)
|
|
{
|
|
float2 i = floor(uv);
|
|
float2 f = frac(uv);
|
|
f = f * f * (3.0 - 2.0 * f);
|
|
uv = abs(frac(uv) - 0.5);
|
|
float2 c0 = i + float2(0.0, 0.0);
|
|
float2 c1 = i + float2(1.0, 0.0);
|
|
float2 c2 = i + float2(0.0, 1.0);
|
|
float2 c3 = i + float2(1.0, 1.0);
|
|
float r0; Hash_LegacySine_2_1_float(c0, r0);
|
|
float r1; Hash_LegacySine_2_1_float(c1, r1);
|
|
float r2; Hash_LegacySine_2_1_float(c2, r2);
|
|
float r3; Hash_LegacySine_2_1_float(c3, r3);
|
|
float bottomOfGrid = lerp(r0, r1, f.x);
|
|
float topOfGrid = lerp(r2, r3, f.x);
|
|
float t = lerp(bottomOfGrid, topOfGrid, f.y);
|
|
return t;
|
|
}
|
|
|
|
void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float freq, amp;
|
|
Out = 0.0f;
|
|
freq = pow(2.0, float(0));
|
|
amp = pow(0.5, float(3-0));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(1));
|
|
amp = pow(0.5, float(3-1));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(2));
|
|
amp = pow(0.5, float(3-2));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float3 Specular;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float4 _Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4 = _DryColor;
|
|
float4 _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4 = _HealthyColor;
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_G_2_Float = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_A_4_Float = 0;
|
|
float2 _Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2 = float2(_Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float, _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float);
|
|
float _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float = _ColorNoiseSpread;
|
|
float _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float;
|
|
Unity_SimpleNoise_LegacySine_float(_Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2, _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float, _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float);
|
|
float4 _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4;
|
|
Unity_Lerp_float4(_Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4, _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4, (_SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float.xxxx), _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4);
|
|
float4 _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4, _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4, _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4);
|
|
UnityTexture2D _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap);
|
|
float4 _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.tex, _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.samplerstate, _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4);
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_R_4_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_G_5_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_B_6_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_A_7_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.a;
|
|
float _Property_4c901e3a88bd428ab303c83a8d256a4a_Out_0_Float = _NormalScale;
|
|
float3 _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3;
|
|
Unity_NormalStrength_float((_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.xyz), _Property_4c901e3a88bd428ab303c83a8d256a4a_Out_0_Float, _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3);
|
|
float _Property_d39d4d4be680c6879fa157bbdcef07ce_Out_0_Float = _Specular;
|
|
float4 _Multiply_c69313900a4a8781a4ff6361b3dccd1f_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4, (_Property_d39d4d4be680c6879fa157bbdcef07ce_Out_0_Float.xxxx), _Multiply_c69313900a4a8781a4ff6361b3dccd1f_Out_2_Vector4);
|
|
float _Property_10da0e40ca132a89b6cb4dd1a4a11f03_Out_0_Float = _SmoothnessRemapMax;
|
|
float _Property_6e0a4c80174dd586b0af901b561bdf0c_Out_0_Float = _AORemapMax;
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.BaseColor = (_Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4.xyz);
|
|
surface.NormalTS = _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Specular = (_Multiply_c69313900a4a8781a4ff6361b3dccd1f_Out_2_Vector4.xyz);
|
|
surface.Smoothness = _Property_10da0e40ca132a89b6cb4dd1a4a11f03_Out_0_Float;
|
|
surface.Occlusion = _Property_6e0a4c80174dd586b0af901b561bdf0c_Out_0_Float;
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
#pragma multi_compile _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define _ALPHATEST_ON 1
|
|
#define USE_UNITY_CROSSFADE 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 normalWS : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
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|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
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|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
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|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "MotionVectors"
|
|
Tags
|
|
{
|
|
"LightMode" = "MotionVectors"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask RG
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
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#pragma target 3.5
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#pragma multi_compile_instancing
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#pragma vertex vert
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#pragma fragment frag
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// Keywords
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#pragma multi_compile _ LOD_FADE_CROSSFADE
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_COLOR
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#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
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#define VARYINGS_NEED_TEXCOORD0
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_MOTION_VECTORS
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#define _ALPHATEST_ON 1
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#define USE_UNITY_CROSSFADE 1
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 uv0 : TEXCOORD0;
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float4 color : COLOR;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float4 texCoord0;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float4 uv0;
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};
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struct VertexDescriptionInputs
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{
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float3 WorldSpaceNormal;
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float3 ObjectSpacePosition;
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float4 VertexColor;
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float3 TimeParameters;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float4 texCoord0 : INTERP0;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.texCoord0.xyzw = input.texCoord0;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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|
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Varyings UnpackVaryings (PackedVaryings input)
|
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.texCoord0 = input.texCoord0.xyzw;
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#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
|
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float _AlphaCutoff;
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float4 _BaseColorMap_TexelSize;
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float4 _TilingOffset;
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float4 _HealthyColor;
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float4 _DryColor;
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float _ColorNoiseSpread;
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float4 _NormalMap_TexelSize;
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float _NormalScale;
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float _AORemapMax;
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float _SmoothnessRemapMax;
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float _Specular;
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float _Stiffness;
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float _InitialBend;
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float _Drag;
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float _HeightDrag;
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float4 _NewNormal;
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UNITY_TEXTURE_STREAMING_DEBUG_VARS;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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TEXTURE2D(_BaseColorMap);
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SAMPLER(sampler_BaseColorMap);
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TEXTURE2D(_NormalMap);
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SAMPLER(sampler_NormalMap);
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float WIND_SETTINGS_GustWorldScale;
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float WIND_SETTINGS_GustScale;
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float WIND_SETTINGS_GustSpeed;
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float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
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float WIND_SETTINGS_FlexNoiseScale;
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float4 WIND_SETTINGS_WorldDirectionAndSpeed;
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TEXTURE2D(WIND_SETTINGS_TexGust);
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SAMPLER(samplerWIND_SETTINGS_TexGust);
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float4 WIND_SETTINGS_TexGust_TexelSize;
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TEXTURE2D(WIND_SETTINGS_TexNoise);
|
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SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
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float4 WIND_SETTINGS_TexNoise_TexelSize;
|
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float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
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|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
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float4 _SelectionID;
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|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
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int _ObjectId;
|
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int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
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|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
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|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
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|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
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|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
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|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
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|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
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float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
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float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
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float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
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|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
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|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
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|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
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|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
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|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
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|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
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|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
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{
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float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
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float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
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_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
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float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
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Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
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float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
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Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
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float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
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float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
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float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
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_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
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float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
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Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
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float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
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Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
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float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
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Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
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float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
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float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
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_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
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float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
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float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
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float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
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Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
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float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
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float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
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float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
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float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
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float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
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float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
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float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
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float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
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float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
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Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
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float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
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Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
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float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
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Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
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float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
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float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
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Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
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float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
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float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
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float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
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float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
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float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
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Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
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float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
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Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
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float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
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UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
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UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
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float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
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float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
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Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
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float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
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Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
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float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
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Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
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float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
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float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
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Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
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float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
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SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
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float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
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Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
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float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
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float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
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float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
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float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
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float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
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float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
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Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
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float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
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float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
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SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
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float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
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Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
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float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
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Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
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float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
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Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
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float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
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Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
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float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
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Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
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float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
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Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
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float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
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Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
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float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
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Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
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float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
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Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
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float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
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Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
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|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
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|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
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|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
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|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
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|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
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|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
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|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
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|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
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|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
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|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
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|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
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Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
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|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
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|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
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|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
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|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
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|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
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float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/MotionVectorPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask R
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define _ALPHATEST_ON 1
|
|
#define USE_UNITY_CROSSFADE 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
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Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
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float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
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Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
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float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
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float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
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float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
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float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
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float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
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float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
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float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
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Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
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float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
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Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
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float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
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Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
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float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
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Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
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float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
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float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
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float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
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float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
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float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
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Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
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float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
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Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
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|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
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Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
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float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
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Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
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|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
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|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
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|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
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float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
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|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
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|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
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|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
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|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
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|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LOD_FADE_CROSSFADE
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define _ALPHATEST_ON 1
|
|
#define USE_UNITY_CROSSFADE 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 TangentSpaceNormal;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 tangentWS : INTERP0;
|
|
float4 texCoord0 : INTERP1;
|
|
float3 normalWS : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.tangentWS.xyzw = input.tangentWS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.normalWS.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.tangentWS = input.tangentWS.xyzw;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.normalWS = input.normalWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.tex, _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.samplerstate, _Property_d7a1d75752358886aa5f0ee56fdfeeac_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4);
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_R_4_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_G_5_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_B_6_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_c905db7c22519684a18b680815243193_A_7_Float = _SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.a;
|
|
float _Property_4c901e3a88bd428ab303c83a8d256a4a_Out_0_Float = _NormalScale;
|
|
float3 _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3;
|
|
Unity_NormalStrength_float((_SampleTexture2D_c905db7c22519684a18b680815243193_RGBA_0_Vector4.xyz), _Property_4c901e3a88bd428ab303c83a8d256a4a_Out_0_Float, _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3);
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.NormalTS = _NormalStrength_97757db4000a6e8faa4fd7b8e1772a8f_Out_2_Vector3;
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define ATTRIBUTES_NEED_INSTANCEID
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float4 texCoord1 : INTERP1;
|
|
float4 texCoord2 : INTERP2;
|
|
float3 positionWS : INTERP3;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.texCoord1.xyzw = input.texCoord1;
|
|
output.texCoord2.xyzw = input.texCoord2;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.texCoord1 = input.texCoord1.xyzw;
|
|
output.texCoord2 = input.texCoord2.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv)
|
|
{
|
|
float2 i = floor(uv);
|
|
float2 f = frac(uv);
|
|
f = f * f * (3.0 - 2.0 * f);
|
|
uv = abs(frac(uv) - 0.5);
|
|
float2 c0 = i + float2(0.0, 0.0);
|
|
float2 c1 = i + float2(1.0, 0.0);
|
|
float2 c2 = i + float2(0.0, 1.0);
|
|
float2 c3 = i + float2(1.0, 1.0);
|
|
float r0; Hash_LegacySine_2_1_float(c0, r0);
|
|
float r1; Hash_LegacySine_2_1_float(c1, r1);
|
|
float r2; Hash_LegacySine_2_1_float(c2, r2);
|
|
float r3; Hash_LegacySine_2_1_float(c3, r3);
|
|
float bottomOfGrid = lerp(r0, r1, f.x);
|
|
float topOfGrid = lerp(r2, r3, f.x);
|
|
float t = lerp(bottomOfGrid, topOfGrid, f.y);
|
|
return t;
|
|
}
|
|
|
|
void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float freq, amp;
|
|
Out = 0.0f;
|
|
freq = pow(2.0, float(0));
|
|
amp = pow(0.5, float(3-0));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(1));
|
|
amp = pow(0.5, float(3-1));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(2));
|
|
amp = pow(0.5, float(3-2));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float4 _Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4 = _DryColor;
|
|
float4 _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4 = _HealthyColor;
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_G_2_Float = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_A_4_Float = 0;
|
|
float2 _Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2 = float2(_Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float, _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float);
|
|
float _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float = _ColorNoiseSpread;
|
|
float _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float;
|
|
Unity_SimpleNoise_LegacySine_float(_Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2, _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float, _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float);
|
|
float4 _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4;
|
|
Unity_Lerp_float4(_Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4, _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4, (_SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float.xxxx), _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4);
|
|
float4 _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4, _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4, _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4);
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.BaseColor = (_Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4.xyz);
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv)
|
|
{
|
|
float2 i = floor(uv);
|
|
float2 f = frac(uv);
|
|
f = f * f * (3.0 - 2.0 * f);
|
|
uv = abs(frac(uv) - 0.5);
|
|
float2 c0 = i + float2(0.0, 0.0);
|
|
float2 c1 = i + float2(1.0, 0.0);
|
|
float2 c2 = i + float2(0.0, 1.0);
|
|
float2 c3 = i + float2(1.0, 1.0);
|
|
float r0; Hash_LegacySine_2_1_float(c0, r0);
|
|
float r1; Hash_LegacySine_2_1_float(c1, r1);
|
|
float r2; Hash_LegacySine_2_1_float(c2, r2);
|
|
float r3; Hash_LegacySine_2_1_float(c3, r3);
|
|
float bottomOfGrid = lerp(r0, r1, f.x);
|
|
float topOfGrid = lerp(r2, r3, f.x);
|
|
float t = lerp(bottomOfGrid, topOfGrid, f.y);
|
|
return t;
|
|
}
|
|
|
|
void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float freq, amp;
|
|
Out = 0.0f;
|
|
freq = pow(2.0, float(0));
|
|
amp = pow(0.5, float(3-0));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(1));
|
|
amp = pow(0.5, float(3-1));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(2));
|
|
amp = pow(0.5, float(3-2));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float4 _Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4 = _DryColor;
|
|
float4 _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4 = _HealthyColor;
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_G_2_Float = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_A_4_Float = 0;
|
|
float2 _Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2 = float2(_Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float, _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float);
|
|
float _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float = _ColorNoiseSpread;
|
|
float _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float;
|
|
Unity_SimpleNoise_LegacySine_float(_Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2, _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float, _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float);
|
|
float4 _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4;
|
|
Unity_Lerp_float4(_Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4, _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4, (_SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float.xxxx), _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4);
|
|
float4 _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4, _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4, _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4);
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.BaseColor = (_Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4.xyz);
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Universal 2D"
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define GRAPH_VERTEX_USES_TIME_PARAMETERS_INPUT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define _ALPHATEST_ON 1
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(ATTRIBUTES_NEED_INSTANCEID)
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : INTERP0;
|
|
float3 positionWS : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0.xyzw = input.texCoord0;
|
|
output.positionWS.xyz = input.positionWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.texCoord0.xyzw;
|
|
output.positionWS = input.positionWS.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED || defined(VARYINGS_NEED_INSTANCEID)
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _AlphaCutoff;
|
|
float4 _BaseColorMap_TexelSize;
|
|
float4 _TilingOffset;
|
|
float4 _HealthyColor;
|
|
float4 _DryColor;
|
|
float _ColorNoiseSpread;
|
|
float4 _NormalMap_TexelSize;
|
|
float _NormalScale;
|
|
float _AORemapMax;
|
|
float _SmoothnessRemapMax;
|
|
float _Specular;
|
|
float _Stiffness;
|
|
float _InitialBend;
|
|
float _Drag;
|
|
float _HeightDrag;
|
|
float4 _NewNormal;
|
|
UNITY_TEXTURE_STREAMING_DEBUG_VARS;
|
|
CBUFFER_END
|
|
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_BaseColorMap);
|
|
SAMPLER(sampler_BaseColorMap);
|
|
TEXTURE2D(_NormalMap);
|
|
SAMPLER(sampler_NormalMap);
|
|
float WIND_SETTINGS_GustWorldScale;
|
|
float WIND_SETTINGS_GustScale;
|
|
float WIND_SETTINGS_GustSpeed;
|
|
float WIND_SETTINGS_Turbulence;
|
|
float WIND_SETTINGS_ShiverNoiseScale;
|
|
float WIND_SETTINGS_FlexNoiseScale;
|
|
float4 WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
TEXTURE2D(WIND_SETTINGS_TexGust);
|
|
SAMPLER(samplerWIND_SETTINGS_TexGust);
|
|
float4 WIND_SETTINGS_TexGust_TexelSize;
|
|
TEXTURE2D(WIND_SETTINGS_TexNoise);
|
|
SAMPLER(samplerWIND_SETTINGS_TexNoise);
|
|
float4 WIND_SETTINGS_TexNoise_TexelSize;
|
|
float4x4 WIND_SETTINGS_Points;
|
|
float4 WIND_SETTINGS_Points_Radius;
|
|
|
|
// Graph Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl"
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Less_float(float A, float B, out float Out)
|
|
{
|
|
Out = A < B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_And_float(float A, float B, out float Out)
|
|
{
|
|
Out = A && B;
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Length_float4(float4 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Subtract_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_Length_float3(float3 In, out float Out)
|
|
{
|
|
Out = length(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float IN, out float4 WindPoint_1)
|
|
{
|
|
float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234;
|
|
float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f;
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b);
|
|
float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a);
|
|
float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3);
|
|
float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3);
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2];
|
|
float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3];
|
|
float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float);
|
|
float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e;
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2];
|
|
float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3];
|
|
float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float;
|
|
Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float);
|
|
float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, float(0), float(1), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float);
|
|
float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float;
|
|
Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, float(0), _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float);
|
|
float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3);
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2];
|
|
float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0;
|
|
float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4;
|
|
float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3;
|
|
float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2);
|
|
float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3);
|
|
float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3);
|
|
float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2];
|
|
float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3];
|
|
float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float);
|
|
float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float;
|
|
Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float);
|
|
float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, float(0), float(1), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float);
|
|
float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float;
|
|
Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, float(0), _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float);
|
|
float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3);
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2];
|
|
float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0;
|
|
float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4;
|
|
float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3;
|
|
float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2);
|
|
float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4;
|
|
Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4);
|
|
float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3);
|
|
float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3);
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2];
|
|
float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3];
|
|
float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float);
|
|
float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float;
|
|
Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float);
|
|
float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, float(0), float(1), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float);
|
|
float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float;
|
|
Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, float(0), _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float);
|
|
float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3);
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2];
|
|
float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0;
|
|
float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4;
|
|
float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3;
|
|
float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2);
|
|
float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4);
|
|
float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3);
|
|
float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3);
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2];
|
|
float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3];
|
|
float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float;
|
|
Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float);
|
|
float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float;
|
|
Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float);
|
|
float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float;
|
|
Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, float(0), float(1), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float);
|
|
float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float;
|
|
Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, float(0), _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float);
|
|
float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3);
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2];
|
|
float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0;
|
|
float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4;
|
|
float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3;
|
|
float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2);
|
|
float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4);
|
|
WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Or_float(float A, float B, out float Out)
|
|
{
|
|
Out = A || B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float
|
|
{
|
|
};
|
|
|
|
void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2)
|
|
{
|
|
float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2];
|
|
float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3];
|
|
float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4;
|
|
float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3;
|
|
float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, float(0), _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2);
|
|
float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3);
|
|
float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2];
|
|
float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3];
|
|
float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3);
|
|
float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438;
|
|
float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, float(0), _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean);
|
|
UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3 = float3(float(1), float(0), float(0));
|
|
float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3);
|
|
float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A;
|
|
float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3);
|
|
float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3);
|
|
float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355;
|
|
float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3);
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2];
|
|
float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0;
|
|
float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4;
|
|
float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3;
|
|
float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, float(0), float(0), _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a;
|
|
float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float;
|
|
Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, float(0), _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float);
|
|
float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float;
|
|
Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, float(2), _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float);
|
|
float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89;
|
|
float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float;
|
|
Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float);
|
|
float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3);
|
|
float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438;
|
|
float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3);
|
|
float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3);
|
|
float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0];
|
|
float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1];
|
|
float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2];
|
|
float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3];
|
|
float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, float(0), _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean);
|
|
float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670;
|
|
float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, float(0), _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean);
|
|
float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean;
|
|
Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean);
|
|
UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Vector3_a72856f64732461f9c308d03c9df6e06_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3);
|
|
float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3);
|
|
float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3);
|
|
float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B;
|
|
float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3);
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2];
|
|
float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0;
|
|
float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4;
|
|
float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3;
|
|
float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2;
|
|
Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, float(0), float(0), _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2);
|
|
float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), float(3));
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b;
|
|
float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a;
|
|
float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4;
|
|
float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3;
|
|
float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2;
|
|
Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, float(0), _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2);
|
|
float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3;
|
|
Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3);
|
|
float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3;
|
|
Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3);
|
|
float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670;
|
|
float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3);
|
|
float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3);
|
|
float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4;
|
|
float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3);
|
|
float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float;
|
|
Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float);
|
|
float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2;
|
|
float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float;
|
|
Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float);
|
|
float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float);
|
|
direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3;
|
|
strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float;
|
|
}
|
|
|
|
void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = cross(A, B);
|
|
}
|
|
|
|
void Unity_Comparison_Equal_float(float A, float B, out float Out)
|
|
{
|
|
Out = A == B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Maximum_float(float A, float B, out float Out)
|
|
{
|
|
Out = max(A, B);
|
|
}
|
|
|
|
void Unity_Cosine_float(float In, out float Out)
|
|
{
|
|
Out = cos(In);
|
|
}
|
|
|
|
void Unity_Sine_float(float In, out float Out)
|
|
{
|
|
Out = sin(In);
|
|
}
|
|
|
|
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A != B ? 1 : 0;
|
|
}
|
|
|
|
struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float4 VertexColor;
|
|
};
|
|
|
|
void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, float3 Vector3_DE8CC74D, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1, out float3 normal_2)
|
|
{
|
|
float4 _Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3;
|
|
_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3 = TransformObjectToWorld((_Vector4_c313b0597c39438bb9a6bb83c46531a3_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_63631313b11e497cab6af82887a71903_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_75daaac96b6847df8f9cc10319e80ab2_Out_1_Vector3, float3(0, 0, 0), _Distance_63631313b11e497cab6af82887a71903_Out_2_Float);
|
|
float _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_63631313b11e497cab6af82887a71903_Out_2_Float, float(0.001), _Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean);
|
|
float3 _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3 = Vector3_C30D997B;
|
|
float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(float(0), float(0), float(0), float(1));
|
|
float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3;
|
|
_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz);
|
|
float _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, float3(0, 0, 0), _Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float);
|
|
float _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Distance_1c61c2848b134e8a89dc80c4a957783f_Out_2_Float, float(1), _Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean);
|
|
float3 _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_f303132939384d919c59d7e0a2a9482a_Out_2_Boolean, float3(5, 5, 5), _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3);
|
|
float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B;
|
|
float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3;
|
|
_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz);
|
|
float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E;
|
|
float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A;
|
|
float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, float(0), _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean);
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2];
|
|
float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0;
|
|
float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[0];
|
|
float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[1];
|
|
float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3[2];
|
|
float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0;
|
|
float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float;
|
|
Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float);
|
|
float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean;
|
|
Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean);
|
|
float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean;
|
|
Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean);
|
|
float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4;
|
|
float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float;
|
|
Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, float(1E-05), _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float);
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2];
|
|
float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3];
|
|
float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float;
|
|
Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float);
|
|
float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float;
|
|
Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float);
|
|
float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2;
|
|
UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D;
|
|
UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9;
|
|
float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE;
|
|
float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float;
|
|
Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float);
|
|
float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean;
|
|
Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, float(0), _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean);
|
|
float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4;
|
|
Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4);
|
|
float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f;
|
|
float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3;
|
|
Bindings_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float _WindNMPoints_a2cb25cd23df4791acc49df936a795bc;
|
|
float4 _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4;
|
|
SG_WindNMPoints_920a3602244f68a4599f846c02f0a9c5_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4);
|
|
float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4;
|
|
Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_a2cb25cd23df4791acc49df936a795bc_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4);
|
|
float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B;
|
|
float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670;
|
|
float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438;
|
|
float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89;
|
|
float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355;
|
|
float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A;
|
|
Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba;
|
|
float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3;
|
|
float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float;
|
|
SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float);
|
|
float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3;
|
|
Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3);
|
|
float _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean;
|
|
Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, float(0), _Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean);
|
|
float3 _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_5d396e98300c4552830ea915069fed2c_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3);
|
|
float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3;
|
|
Unity_Normalize_float3(_Branch_0c9fa566a12947f2933cfaf6c994c646_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3);
|
|
float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3);
|
|
float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float;
|
|
Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float);
|
|
float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3);
|
|
float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3;
|
|
Unity_Add_float3(_Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3);
|
|
float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3;
|
|
Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3);
|
|
float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float;
|
|
Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Branch_5a1f8cde43c349699ace94eaebd101a4_Out_3_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float);
|
|
float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A;
|
|
float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float;
|
|
Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float);
|
|
float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float;
|
|
Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float);
|
|
float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = float(1E-07);
|
|
float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float;
|
|
Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float);
|
|
float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float;
|
|
Unity_Divide_float(float(1), _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float);
|
|
float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float;
|
|
Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float);
|
|
float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float;
|
|
Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float);
|
|
float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float;
|
|
Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float);
|
|
float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3);
|
|
float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3;
|
|
Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3);
|
|
float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float;
|
|
Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float);
|
|
float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3);
|
|
float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3;
|
|
Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3);
|
|
float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3;
|
|
Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3);
|
|
float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3;
|
|
_Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz);
|
|
float3 _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_33904aafc3c14044ae1f2e36a4314ede_Out_2_Boolean, _Property_81eb9f94925849acbb5edc41609b1281_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3);
|
|
float3 _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3 = Vector3_DE8CC74D;
|
|
float _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float;
|
|
Unity_Length_float3(_Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float);
|
|
float _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean;
|
|
Unity_Comparison_NotEqual_float(_Length_8fac716cbfa5b983ba3cf14312642ac5_Out_1_Float, float(0), _Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean);
|
|
float3 _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3;
|
|
Unity_Multiply_float3_float3(IN.WorldSpaceNormal, _Property_c5f622c3918154808caa04a0cff875eb_Out_0_Vector3, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3);
|
|
float3 _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
Unity_Branch_float3(_Comparison_17ad34828cc8b986ac7beaf8f6f2b799_Out_2_Boolean, _Multiply_d5e536621795b68bbc95bb5cc341dfcf_Out_2_Vector3, IN.WorldSpaceNormal, _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3);
|
|
vertex_1 = _Branch_743061b5be8e40a2a6a4a883383944ff_Out_3_Vector3;
|
|
normal_2 = _Branch_e504c7d39baa3084852f5cd5fd3d9d94_Out_3_Vector3;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv)
|
|
{
|
|
float2 i = floor(uv);
|
|
float2 f = frac(uv);
|
|
f = f * f * (3.0 - 2.0 * f);
|
|
uv = abs(frac(uv) - 0.5);
|
|
float2 c0 = i + float2(0.0, 0.0);
|
|
float2 c1 = i + float2(1.0, 0.0);
|
|
float2 c2 = i + float2(0.0, 1.0);
|
|
float2 c3 = i + float2(1.0, 1.0);
|
|
float r0; Hash_LegacySine_2_1_float(c0, r0);
|
|
float r1; Hash_LegacySine_2_1_float(c1, r1);
|
|
float r2; Hash_LegacySine_2_1_float(c2, r2);
|
|
float r3; Hash_LegacySine_2_1_float(c3, r3);
|
|
float bottomOfGrid = lerp(r0, r1, f.x);
|
|
float topOfGrid = lerp(r2, r3, f.x);
|
|
float t = lerp(bottomOfGrid, topOfGrid, f.y);
|
|
return t;
|
|
}
|
|
|
|
void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float freq, amp;
|
|
Out = 0.0f;
|
|
freq = pow(2.0, float(0));
|
|
amp = pow(0.5, float(3-0));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(1));
|
|
amp = pow(0.5, float(3-1));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
freq = pow(2.0, float(2));
|
|
amp = pow(0.5, float(3-2));
|
|
Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float3 _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3);
|
|
float _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float = _Drag;
|
|
float _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float = _HeightDrag;
|
|
float _Property_307d03d272594e8cae214a7b085196de_Out_0_Float = _Stiffness;
|
|
float _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float = _InitialBend;
|
|
float4 _Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4 = _NewNormal;
|
|
UnityTexture2D _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise);
|
|
UnityTexture2D _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust);
|
|
float4 _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed;
|
|
float _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float = WIND_SETTINGS_FlexNoiseScale;
|
|
float _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float = WIND_SETTINGS_Turbulence;
|
|
float _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float = WIND_SETTINGS_GustSpeed;
|
|
float _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float = WIND_SETTINGS_GustScale;
|
|
float _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float = WIND_SETTINGS_GustWorldScale;
|
|
float4x4 _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4 = WIND_SETTINGS_Points;
|
|
float4 _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4 = WIND_SETTINGS_Points_Radius;
|
|
Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.WorldSpaceNormal = IN.WorldSpaceNormal;
|
|
_WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8.VertexColor = IN.VertexColor;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
float3 _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3;
|
|
SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(IN.TimeParameters.x, _Add_b11127334bf149288e3a2f76e81c32ad_Out_2_Vector3, _Property_7fd124ca5e40cf8bafc75f1da7f682be_Out_0_Float, _Property_c8155ddaca3a3489a842484e94ecd617_Out_0_Float, 0, _Property_307d03d272594e8cae214a7b085196de_Out_0_Float, _Property_eb30c09fd5f7478b826cec119593f0be_Out_0_Float, (_Property_2896a766b4f6638dbf1f9945c74a5266_Out_0_Vector4.xyz), _Property_43262a9c94e5138d92eab9d23db9e302_Out_0_Texture2D, _Property_da9d19481711bd82b3f859174f8588fb_Out_0_Texture2D, _Property_da6e6900cd1d0d89a164e8c141daedd8_Out_0_Vector4, _Property_789c865fdd75fb86837b4267a1808976_Out_0_Float, _Property_e8629d6574abcf8a8e67b4e427268880_Out_0_Float, _Property_cea27b2fbc2fac8fb2a9ba143f5ae1ed_Out_0_Float, _Property_d7e2daec654bd989822f1a4cf381c589_Out_0_Float, _Property_62d4b3a47823be8cb56dcb2a44f03f10_Out_0_Float, _Property_e6d2ba00dd8d464cac07179cdf995fa9_Out_0_Matrix4, _Property_a3abc264206e405189fb9da2b3f920e7_Out_0_Vector4, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3, _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_normal_2_Vector3);
|
|
description.Position = _WindNMNoShiver_d259fa3160c89d8e8428a09e6113fae8_vertex_1_Vector3;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap);
|
|
float4 _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4 = _TilingOffset;
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[0];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[1];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[2];
|
|
float _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float = _Property_b55a426a571e178a997135107d23d8b8_Out_0_Vector4[3];
|
|
float2 _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_R_1_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_G_2_Float);
|
|
float2 _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2 = float2(_Split_92c4ca7f3ae8c1859a964cca967cda5b_B_3_Float, _Split_92c4ca7f3ae8c1859a964cca967cda5b_A_4_Float);
|
|
float2 _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_e06ace66dda1f6808df4b9465e08de91_Out_0_Vector2, _Vector2_b4ddf86e9558cb8d961fc0a46d838993_Out_0_Vector2, _TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2);
|
|
float4 _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.tex, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.samplerstate, _Property_a2a2fbbc06138a8aa22a21f50ea93891_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_7299ce1c4397fb89ab9c19509c6710b4_Out_3_Vector2) );
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_R_4_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.r;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_G_5_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.g;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_B_6_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.b;
|
|
float _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4.a;
|
|
float4 _Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4 = _DryColor;
|
|
float4 _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4 = _HealthyColor;
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_G_2_Float = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_af7a1d166baa5c8ea086a08f3f14089c_A_4_Float = 0;
|
|
float2 _Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2 = float2(_Split_af7a1d166baa5c8ea086a08f3f14089c_R_1_Float, _Split_af7a1d166baa5c8ea086a08f3f14089c_B_3_Float);
|
|
float _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float = _ColorNoiseSpread;
|
|
float _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float;
|
|
Unity_SimpleNoise_LegacySine_float(_Vector2_0a59235eeb38e38bba8d1bd67095f16b_Out_0_Vector2, _Property_a641ac4a3256f5839df0e1955879716b_Out_0_Float, _SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float);
|
|
float4 _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4;
|
|
Unity_Lerp_float4(_Property_c4366c0ab8db8185a124799e52f3f46b_Out_0_Vector4, _Property_f3f61761f146c08cbae4b8877ea79118_Out_0_Vector4, (_SimpleNoise_157fa7d1563a2f85aef2f6ec64e52471_Out_2_Float.xxxx), _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4);
|
|
float4 _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_RGBA_0_Vector4, _Lerp_9dafda8c247ac585bf333045384b652e_Out_3_Vector4, _Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4);
|
|
float _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float = _AlphaCutoff;
|
|
surface.BaseColor = (_Multiply_08bc0d428783878796fa48443ec54fa6_Out_2_Vector4.xyz);
|
|
surface.Alpha = _SampleTexture2D_51476b09426e1b8a9ba59ad0707eaf3a_A_7_Float;
|
|
surface.AlphaClipThreshold = _Property_eb06f9239ca79d8cb88e48352999147c_Out_0_Float;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#if VFX_USE_GRAPH_VALUES
|
|
uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex));
|
|
/* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */
|
|
#endif
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
#else
|
|
#endif
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
#else // TODO: XR support for procedural instancing because in this case UNITY_ANY_INSTANCING_ENABLED is not defined and instanceID is incorrect.
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
|
|
CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
} |