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Fishing2/Assets/MicroVerse-Presets-2/Data/UnityTechnologies_UrpSampleOasis/Terrain Layers/Sand 2.terrainlayer
2025-06-09 23:23:13 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sand 2
m_DiffuseTexture: {fileID: 2800000, guid: 3cfd0258a2a2046a3a14bbd0266f5825, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 10ae4a4472aec6048ab0a39d21a51d44, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 1, y: 1}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 1, g: 1, b: 1, a: 0}
m_Metallic: 0.856
m_Smoothness: 0
m_NormalScale: 0.1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_SmoothnessSource: 0