Files
Fishing2/Assets/KriptoFX/WaterSystem/Demo/Scenes/Scripts/AudioStartTime.cs
2025-06-21 18:06:12 +08:00

16 lines
271 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class AudioStartTime : MonoBehaviour
{
public float StartTime = 2;
void OnEnable()
{
GetComponent<AudioSource>().time = StartTime;
}
}