Files
Fishing2/Assets/Infinity Code/Real World Terrain/Scripts/Prefs/RealWorldTerrainPrefsBase.cs
2025-06-09 00:11:54 +08:00

44 lines
1.0 KiB
C#

/* INFINITY CODE */
/* https://infinity-code.com */
using System;
using System.Collections.Generic;
using UnityEngine;
namespace InfinityCode.RealWorldTerrain
{
/// <summary>
/// Basic settings generation of terrain.
/// </summary>
[Serializable]
public partial class RealWorldTerrainPrefsBase
{
/// <summary>
/// List of points of interest.
/// </summary>
public List<RealWorldTerrainPOI> POI;
public string riverEngine = "Built-In";
public Material riverMaterial;
#if RAM2019
public LakePolygonProfile ramAreaProfile;
public SplineProfile ramSplineProfile;
#endif
/// <summary>
/// Title
/// </summary>
public string title;
#if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO
#if !VEGETATION_STUDIO_PRO
public AwesomeTechnologies.VegetationPackage vegetationStudioPackage;
#else
public AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationStudioPackage;
#endif
#endif
}
}