Files
Fishing2/Assets/Infinity Code/Real World Terrain/Scripts/Prefs/RealWorldTerrainPrefsBase.Roads.cs
2025-06-09 00:11:54 +08:00

48 lines
1.3 KiB
C#

/* INFINITY CODE */
/* https://infinity-code.com */
using UnityEngine;
namespace InfinityCode.RealWorldTerrain
{
public partial class RealWorldTerrainPrefsBase
{
public string[] erRoadTypes;
public bool erGenerateConnection = true;
/// <summary>
/// EasyRoads3D SnapToTerrain
/// </summary>
public bool erSnapToTerrain = true;
public float erWidthMultiplier = 1;
public bool normalizeRoadDistances = true;
/// <summary>
/// Name of road engine.
/// </summary>
public string roadEngine;
/// <summary>
/// Types of roads that will be created.
/// </summary>
public RealWorldTerrainRoadType roadTypes = (RealWorldTerrainRoadType)(~0);
/// <summary>
/// The mode of generation of road types
/// </summary>
public RealWorldTerrainRoadTypeMode roadTypeMode = RealWorldTerrainRoadTypeMode.simple;
/// <summary>
/// The material that will be used to SplineBend roads.
/// </summary>
public Material splineBendMaterial;
/// <summary>
/// The mesh that will be used to SplineBend roads.
/// </summary>
public Mesh splineBendMesh;
}
}