Files
Fishing2/Assets/Infinity Code/Real World Terrain/Scripts/OSM/RealWorldTerrainOSMNode.cs
2025-06-09 00:11:54 +08:00

58 lines
1.7 KiB
C#

/* INFINITY CODE 2013-2019 */
/* http://www.infinity-code.com */
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace InfinityCode.RealWorldTerrain.OSM
{
/// <summary>
/// Class for OSM Node.
/// </summary>
public class RealWorldTerrainOSMNode : RealWorldTerrainOSMBase
{
/// <summary>
/// Latitude.
/// </summary>
public readonly float lat;
/// <summary>
/// Longitude.
/// </summary>
public readonly float lng;
public int usageCount;
public RealWorldTerrainOSMNode(BinaryReader br)
{
id = br.ReadInt64().ToString();
lat = br.ReadSingle();
lng = br.ReadSingle();
tags = new List<RealWorldTerrainOSMTag>();
int tagCount = br.ReadInt32();
for (int i = 0; i < tagCount; i++) tags.Add(new RealWorldTerrainOSMTag(br));
}
public RealWorldTerrainOSMNode(XmlNode node)
{
id = node.Attributes["id"].Value;
lat = float.Parse(node.Attributes["lat"].Value, RealWorldTerrainCultureInfo.numberFormat);
lng = float.Parse(node.Attributes["lon"].Value, RealWorldTerrainCultureInfo.numberFormat);
tags = new List<RealWorldTerrainOSMTag>();
foreach (XmlNode subNode in node.ChildNodes) tags.Add(new RealWorldTerrainOSMTag(subNode));
}
public void Write(BinaryWriter bw)
{
bw.Write(long.Parse(id));
bw.Write(lat);
bw.Write(lng);
bw.Write(tags.Count);
foreach (RealWorldTerrainOSMTag tag in tags) tag.Write(bw);
}
}
}