Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/EnemyMovement.cs
2025-11-10 00:08:26 +08:00

55 lines
1.6 KiB
C#

using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using Random = UnityEngine.Random;
namespace Obvious.Soap.Example
{
public class EnemyMovement : MonoBehaviour
{
[SerializeField] private FloatReference _speed = null;
[SerializeField] private UnityEvent _onStartMoving = null;
[SerializeField] private UnityEvent _onStopMoving = null;
private IEnumerator Start() //start can be a Coroutine :)
{
while (true)
{
_onStartMoving?.Invoke();
yield return Cr_MoveTo(FindRandomPositionInRadius(10f));
_onStopMoving?.Invoke();
yield return Cr_WaitRandom();
}
}
private IEnumerator Cr_WaitRandom()
{
var delay = Random.Range(0.5f, 2f);
yield return new WaitForSeconds(delay);
}
private Vector3 FindRandomPositionInRadius(float radius)
{
var randomPos = Random.insideUnitSphere * radius;
randomPos.y = 0;
return randomPos;
}
private IEnumerator Cr_MoveTo(Vector3 destination)
{
var direction = (destination - transform.position).normalized;
while (!IsAtDestination())
{
transform.position += direction * _speed * Time.deltaTime;
yield return null;
}
bool IsAtDestination()
{
var sqrDistance = (destination - transform.position).sqrMagnitude;
return sqrDistance <= 0.5f * 0.5f;
}
}
}
}