Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/CoinSpawner.cs
2025-11-10 00:08:26 +08:00

41 lines
1.3 KiB
C#

using UnityEngine;
namespace Obvious.Soap.Example
{
public class CoinSpawner : MonoBehaviour
{
[SerializeField] private GameObject _prefab = null;
[SerializeField] private float _radius = 10f;
private void Start()
{
Spawn(SoapGameParams.Instance.CoinSpawnedAmount);
}
private void Spawn(int amount)
{
for (int i = 0; i < amount; i++)
{
var spawnInfo = GetRandomPositionAndRotation();
var obj = Instantiate(_prefab, spawnInfo.position, spawnInfo.rotation, transform);
obj.AddComponent<AutoRotatorWithSingleton>();
obj.SetActive(true);
}
}
private (Vector3 position, Quaternion rotation) GetRandomPositionAndRotation()
{
var randomPosition = Random.insideUnitSphere * _radius;
randomPosition.y = 0f;
var spawnPos = transform.position + randomPosition;
var randomRotation = Quaternion.Euler(0, Random.Range(0, 360), 0);
return (spawnPos, randomRotation);
}
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, _radius);
}
}
}