83 lines
1.9 KiB
C#
83 lines
1.9 KiB
C#
using UnityEngine;
|
|
|
|
namespace CC
|
|
{
|
|
public class CC_UI_Util : MonoBehaviour
|
|
{
|
|
private CharacterCustomization customizer;
|
|
|
|
//Initialize all child UI elements
|
|
public void Initialize(CharacterCustomization customizerScript)
|
|
{
|
|
customizer = customizerScript;
|
|
|
|
var interfaces = gameObject.GetComponentsInChildren<ICustomizerUI>(true);
|
|
|
|
foreach (var element in interfaces)
|
|
{
|
|
element.InitializeUIElement(customizerScript, this);
|
|
}
|
|
}
|
|
|
|
//Refresh UI elements, for example after loading a different preset
|
|
public void refreshUI()
|
|
{
|
|
var interfaces = gameObject.GetComponentsInChildren<ICustomizerUI>(true);
|
|
|
|
foreach (var element in interfaces)
|
|
{
|
|
element.RefreshUIElement();
|
|
}
|
|
}
|
|
|
|
public void characterNext()
|
|
{
|
|
CC_UI_Manager.instance.characterNext();
|
|
}
|
|
|
|
public void characterPrev()
|
|
{
|
|
CC_UI_Manager.instance.characterPrev();
|
|
}
|
|
|
|
public void saveToPreset(string name)
|
|
{
|
|
customizer.SaveToPreset(name);
|
|
}
|
|
|
|
public void saveToJSON(string name)
|
|
{
|
|
customizer.SaveToJSON(name);
|
|
}
|
|
|
|
public void loadCharacter()
|
|
{
|
|
customizer.TryLoadCharacter();
|
|
refreshUI();
|
|
}
|
|
|
|
public void setCharacterName(string newName)
|
|
{
|
|
customizer.setCharacterName(newName);
|
|
}
|
|
|
|
public void setCharacterPreset(string preset)
|
|
{
|
|
}
|
|
|
|
public void randomizeCharacter()
|
|
{
|
|
customizer.randomizeAll();
|
|
}
|
|
|
|
public void randomizeOutfit()
|
|
{
|
|
customizer.setRandomOutfit();
|
|
}
|
|
|
|
public void randomizeCharacterAndOutfit()
|
|
{
|
|
customizer.randomizeCharacterAndOutfit();
|
|
}
|
|
}
|
|
} |