Files
Fishing2/Assets/Scripts/Configs/Mem/ReelConfig.cs

30 lines
530 B
C#

using System;
using UnityEngine;
namespace NBF
{
[TableName("gameReels")]
public partial class ReelConfig : ConfigGearBase
{
// protected override string ModelRoot => "GameItemsPrefabs/";
public enum Type
{
Universal = 0,
Spinning = 1,
Casting = 2,
Feeder = 3
}
public Type type;
public float strength = 1f;
public Vector2 gearRatio;
public int size = 2000;
public int Level = 1;
}
}