Files
Fishing2/Assets/Scripts/Configs/Mem/BobberConfig.cs

32 lines
545 B
C#

using System;
using UnityEngine;
namespace NBF
{
[TableName("gameFloats")]
public partial class BobberConfig : ConfigGearBase
{
public enum Type
{
Slider = 0,
Waggler = 1,
PoleFloats = 2,
Sport = 3,
Ball = 4,
Sinker = 5
}
public Type type;
public float weight = 10f;
public float displacement = 10f;
public bool isNightLight;
public int Level = 1;
public int amount = 1;
}
}