Files
Fishing2/Assets/Scripts/Configs/Gen/Warps/BobberConfigWarp.cs

65 lines
1.5 KiB
C#

/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
using System;
using System.Collections.Generic;
namespace NBF
{
[Serializable]
public partial class BobberConfig
{
private static ConfigContext<BobberConfig> _context;
private static ConfigContext<BobberConfig> Context => _context ??= Configs.Table<BobberConfig>();
public static BobberConfig Get(int key)
{
return Context.Get(key);
}
public static BobberConfig Get(Predicate<BobberConfig> match)
{
return Context.Get(match);
}
public static BobberConfig Fist()
{
return Context.Fist();
}
public static BobberConfig Last()
{
return Context.Last();
}
public static BobberConfig Fist(Predicate<BobberConfig> match)
{
return Context.Fist(match);
}
public static BobberConfig Last(Predicate<BobberConfig> match)
{
return Context.Last(match);
}
public static int Count()
{
return Context.Count();
}
public static int Count(Func<BobberConfig, bool> predicate)
{
return Context.Count(predicate);
}
public static List<BobberConfig> GetList()
{
return Context.GetList();
}
public static List<BobberConfig> GetList(Predicate<BobberConfig> match)
{
return Context.GetList(match);
}
}
}