59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
// using System;
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// using UnityEngine;
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//
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// namespace NBF
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// {
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// public class LureController : MonoBehaviour
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// {
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// [SerializeField] private Rigidbody rBody;
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// [SerializeField] private ConfigurableJoint joint;
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// public Rigidbody RBody => rBody;
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//
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// public ConfigurableJoint Joint => joint;
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//
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// private void Start()
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// {
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// RBody.detectCollisions = true;
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// RBody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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// RBody.interpolation = RigidbodyInterpolation.Interpolate;
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// }
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//
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// public void SetJoint(Rigidbody rb)
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// {
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// joint.connectedBody = rb;
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// }
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//
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//
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// public void EnableCollision(bool enable)
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// {
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// if (rBody == null)
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// {
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// rBody = GetComponent<Rigidbody>();
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// }
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//
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// // rBody.detectCollisions = enable;
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// }
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//
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// public void SetKinematic(bool value)
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// {
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// rBody.isKinematic = value;
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// }
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//
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// public void SetJointDistance(float limit)
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// {
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// joint.linearLimit = new SoftJointLimit
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// {
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// limit = limit
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// };
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// }
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//
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// private void OnCollisionEnter(Collision other)
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// {
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// Debug.Log($"OnCollisionEnter:{other.gameObject.name}");
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// }
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// private void OnCollisionExit(Collision other)
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// {
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// Debug.Log($"OnCollisionExit:{other.gameObject.name}");
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// }
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// }
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// } |