Files
Fishing2/Assets/Scripts/Editor/Test/UIBlurEditor.cs

26 lines
555 B
C#

using UnityEditor;
using UnityEngine;
namespace NBF
{
[CustomEditor(typeof(UIBlur))]
public class UIBlurEditor : Editor
{
private UIBlur _target;
void OnEnable()
{
_target = target as UIBlur;
// lookAtPoint = serializedObject.FindProperty("lookAtPoint");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Blur"))
{
_target.CaptureAndBlurOnce();
}
}
}
}