Files
Fishing2/Assets/Scripts/Fishing/Player/FPlayerData.cs
2025-12-23 18:03:53 +08:00

15 lines
278 B
C#

using System;
using UnityEngine;
namespace NBF
{
public class FPlayerData : MonoService<FPlayerData>
{
public bool Run;
public bool IsGrounded;
public float Speed;
public float RotationSpeed;
public Vector2 MoveInput;
}
}