Files
Fishing2/Assets/Scripts/UI/Login/LoginPanel.cs
2025-11-12 17:24:51 +08:00

87 lines
2.4 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using FairyGUI;
using Fantasy.Async;
using UnityEngine;
using NBC;
using Fantasy.Entitas;
using NBF.Fishing2;
using UnityEngine.InputSystem;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class LoginPanel : UIPanel
{
protected override void OnInit()
{
this.AutoAddClick(OnClick);
// Game.Input.OnPlayerPerformed += OnPlayerCanceled;
// Game.Input.OnPlayerPerformed += OnPlayerPerformed;
//
// Game.Input.OnPlayerValueCanceled += OnPlayerValueCanceled;
// Game.Input.OnPlayerValuePerformed += OnPlayerValuePerformed;
}
// private bool _isRun;
//
// private void OnPlayerPerformed(string action)
// {
// if (action == "Run")
// {
// _isRun = true;
// }
//
// Log.Info($"OnPlayerPerformed action = {action}");
// }
// private void OnPlayerCanceled(string action)
// {
// if (action == "Run")
// {
// _isRun = false;
// }
//
// Log.Info($"OnPlayerCanceled action = {action}");
// }
// private void OnPlayerValueCanceled(InputAction.CallbackContext context)
// {
// var name = context.action.name;
// if (name == "Move")
// {
// var v2 = context.ReadValue<Vector2>();
// Log.Info($"OnPlayerValueCanceled name={name} v2={v2}");
// }
// }
// private void OnPlayerValuePerformed(InputAction.CallbackContext context)
// {
// var name = context.action.name;
// if (name == "Move")
// {
// var v2 = context.ReadValue<Vector2>();
// Log.Info($"OnPlayerValuePerformed name={name} v2={v2}");
// }
// }
private void OnClick(GComponent btn)
{
if (btn == BtnLogin)
{
OnLoginClick().Coroutine();
}
}
private async FTask OnLoginClick()
{
await LoginHelper.Login(InputAccount.text);
// BagPanel.Show();
// FishingShopPanel.Show();
Del();
}
}
}