40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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namespace WaveHarmonic.Crest
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{
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partial class WaterRenderer
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{
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private protected override int Version => Mathf.Max(base.Version, 2);
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#pragma warning disable CS0618 // Type or member is obsolete
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private protected override void OnMigrate()
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{
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base.OnMigrate();
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if (_Version < 1)
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{
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Surface._Layer = _Layer;
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Surface._Material = _Material;
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Surface._VolumeMaterial = _VolumeMaterial;
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Surface._ChunkTemplate = _ChunkTemplate;
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Surface._CastShadows = _CastShadows;
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Surface._WaterBodyCulling = _WaterBodyCulling;
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Surface._TimeSliceBoundsUpdateFrameCount = _TimeSliceBoundsUpdateFrameCount;
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Surface._AllowRenderQueueSorting = _AllowRenderQueueSorting;
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Surface._SurfaceSelfIntersectionFixMode = _SurfaceSelfIntersectionFixMode;
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_DepthLod._IncludeTerrainHeight = false;
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}
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if (_Version < 2)
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{
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AnimatedWavesLod.QuerySource = (LodQuerySource)Mathf.Max(0, (int)AnimatedWavesLod.CollisionSource - 1);
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}
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}
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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}
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