Files
Fishing2/Packages/com.waveharmonic.crest/Editor/Scripts/Generated/ShaderSettings.Generated.cs

174 lines
14 KiB
C#

// <auto-generated/>
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest.Editor.Settings
{
partial class PlatformSettings
{
public bool AlbedoSimulation => _Default || _OverrideAlbedoSimulation ? _AlbedoSimulation : Default.AlbedoSimulation;
public bool AbsorptionSimulation => _Default || _OverrideAbsorptionSimulation ? _AbsorptionSimulation : Default.AbsorptionSimulation;
public bool ScatteringSimulation => _Default || _OverrideScatteringSimulation ? _ScatteringSimulation : Default.ScatteringSimulation;
public bool ShadowSimulation => _Default || _OverrideShadowSimulation ? _ShadowSimulation : Default.ShadowSimulation;
public bool OutScattering => _Default || _OverrideOutScattering ? _OutScattering : Default.OutScattering;
public bool NormalMaps => _Default || _OverrideNormalMaps ? _NormalMaps : Default.NormalMaps;
public bool PlanarReflections => _Default || _OverridePlanarReflections ? _PlanarReflections : Default.PlanarReflections;
public bool PlanarReflectionsApplySmoothness => _Default || _OverridePlanarReflectionsApplySmoothness ? _PlanarReflectionsApplySmoothness : Default.PlanarReflectionsApplySmoothness;
public WaveHarmonic.Crest.Editor.Settings.SamplingMethod FoamSampling => _Default || _OverrideFoamSampling ? _FoamSampling : Default.FoamSampling;
public bool FoamBioluminescence => _Default || _OverrideFoamBioluminescence ? _FoamBioluminescence : Default.FoamBioluminescence;
public bool CausticsForceDistortion => _Default || _OverrideCausticsForceDistortion ? _CausticsForceDistortion : Default.CausticsForceDistortion;
public bool AdditionalLights => _Default || _OverrideAdditionalLights ? _AdditionalLights : Default.AdditionalLights;
public bool SimpleTransparency => _Default || _OverrideSimpleTransparency ? _SimpleTransparency : Default.SimpleTransparency;
}
}
namespace WaveHarmonic.Crest.Editor
{
partial class ShaderSettingsAndroid
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
partial class ShaderSettingsDefault
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
partial class ShaderSettingsIOS
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
partial class ShaderSettingsServer
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
partial class ShaderSettingsStandalone
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
partial class ShaderSettingsTVOS
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
partial class ShaderSettingsVisionOS
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
partial class ShaderSettingsWeb
{
public static int s_CrestAlbedoSimulation = Settings.AlbedoSimulation ? 1 : 0;
public static int s_CrestAbsorptionSimulation = Settings.AbsorptionSimulation ? 1 : 0;
public static int s_CrestScatteringSimulation = Settings.ScatteringSimulation ? 1 : 0;
public static int s_CrestShadowSimulation = Settings.ShadowSimulation ? 1 : 0;
public static int s_CrestOutScattering = Settings.OutScattering ? 1 : 0;
public static int s_CrestNormalMaps = Settings.NormalMaps ? 1 : 0;
public static int s_CrestPlanarReflections = Settings.PlanarReflections ? 1 : 0;
public static int s_CrestPlanarReflectionsApplySmoothness = Settings.PlanarReflectionsApplySmoothness ? 1 : 0;
public static int s_CrestFoamSamplingMultiScale = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.MultiScale) ? 1 : 0;
public static int s_CrestFoamSamplingStochastic = Settings.FoamSampling.HasFlag(WaveHarmonic.Crest.Editor.Settings.SamplingMethod.Stochastic) ? 1 : 0;
public static int s_CrestFoamBioluminescence = Settings.FoamBioluminescence ? 1 : 0;
public static int s_CrestCausticsForceDistortion = Settings.CausticsForceDistortion ? 1 : 0;
public static int s_CrestAdditionalLights = Settings.AdditionalLights ? 1 : 0;
public static int s_CrestSimpleTransparency = Settings.SimpleTransparency ? 1 : 0;
}
}