242 lines
6.3 KiB
C#
242 lines
6.3 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.ShortcutManagement;
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using System.Reflection;
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using System.Linq;
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using UnityEngine.UIElements;
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using UnityEngine.SceneManagement;
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using UnityEditor.SceneManagement;
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using System.Diagnostics;
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using Type = System.Type;
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using Delegate = System.Delegate;
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using Action = System.Action;
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using static VTabs.Libs.VUtils;
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using static VTabs.Libs.VGUI;
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// using static VTools.VDebug;
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namespace VTabs
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{
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public class VTabsPlaceholderWindow : EditorWindow
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{
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void OnGUI()
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{
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// GUILayout.Label(objectGlobalID.ToString());
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// GUILayout.Label(objectGlobalID.guid.ToPath());
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// if (isSceneObject)
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// GUILayout.Label("scene object");
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// if (isPrefabObject)
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// GUILayout.Label("prefab object");
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var fontSize = 13;
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var assetName = objectGlobalID.guid.ToPath().GetFilename();
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var assetIcon = AssetDatabase.GetCachedIcon(objectGlobalID.guid.ToPath());
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void label()
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{
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GUI.skin.label.fontSize = fontSize;
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GUILayout.Label("This object is from " + assetName + ", which isn't loaded");
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var iconRect = lastRect.MoveX("This object is from".GetLabelWidth()).SetWidth(20).SetSizeFromMid(16).MoveX(.5f);
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GUI.DrawTexture(iconRect, assetIcon);
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GUI.skin.label.fontSize = 0;
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}
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void button()
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{
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GUI.skin.button.fontSize = fontSize;
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var buttonText = "Load " + assetName;
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if (GUILayout.Button(buttonText, GUILayout.Height(30), GUILayout.Width(buttonText.GetLabelWidth(fontSize: fontSize) + 34)))
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if (isPrefabObject)
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PrefabStageUtility.OpenPrefab(objectGlobalID.guid.ToPath());
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else if (isSceneObject)
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EditorSceneManager.OpenScene(objectGlobalID.guid.ToPath());
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{ } // todonow
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var iconRect = lastRect.MoveX("Load".GetLabelWidth()).SetWidth(20).SetSizeFromMid(16).MoveX(23 - 3);
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GUI.DrawTexture(iconRect, assetIcon);
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GUI.skin.button.fontSize = 0;
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}
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GUILayout.Space(15);
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// BeginIndent(10);
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GUILayout.BeginHorizontal();
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GUILayout.Space(10);
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GUILayout.BeginVertical();
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label();
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Space(10);
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button();
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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void tryLoadPrefabObject()
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{
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if (!isPrefabObject) return;
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if (StageUtility.GetCurrentStage() is not PrefabStage prefabStage) return;
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if (prefabStage.assetPath != objectGlobalID.guid.ToPath()) return;
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if (objectGlobalID.GetObject() is not Object prefabAssetObject) return;
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if (prefabAssetObject is Component assetComponent)
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if (prefabStage.prefabContentsRoot.GetComponentsInChildren(assetComponent.GetType())
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.FirstOrDefault(r => GlobalID.GetForPrefabStageObject(r) == objectGlobalID) is Component instanceComoponent)
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Close_andOpenPropertyEditor(instanceComoponent);
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if (prefabAssetObject is GameObject assetGo)
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if (prefabStage.prefabContentsRoot.GetComponentsInChildren<Transform>()
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.Select(r => r.gameObject)
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.FirstOrDefault(r => GlobalID.GetForPrefabStageObject(r) == objectGlobalID) is GameObject isntanceGo)
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Close_andOpenPropertyEditor(isntanceGo);
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}
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void tryLoadSceneObject()
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{
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if (!isSceneObject) return;
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var loadedScenes = Enumerable.Range(0, EditorSceneManager.sceneCount)
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.Select(i => EditorSceneManager.GetSceneAt(i))
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.Where(r => r.isLoaded);
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if (!loadedScenes.Any(r => r.path == objectGlobalID.guid.ToPath())) return;
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if (objectGlobalID.GetObject() is not Object loadedObject) return;
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Close_andOpenPropertyEditor(loadedObject);
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}
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tryLoadPrefabObject();
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tryLoadSceneObject();
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}
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public void Close_andOpenPropertyEditor(Object o)
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{
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var dockArea = this.GetMemberValue<Object>("m_Parent");
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var tabIndex = dockArea.GetMemberValue<List<EditorWindow>>("m_Panes").IndexOf(this);
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var tabInfo = new VTabs.TabInfo(o);
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tabInfo.originalTabIndex = tabIndex;
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VTabs.guis_byDockArea[dockArea].AddTab(tabInfo, atOriginalTabIndex: true);
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this.Close();
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}
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public void Open_andReplacePropertyEditor(EditorWindow propertyEditorToReplace)
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{
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objectGlobalID = new GlobalID(propertyEditorToReplace.GetMemberValue<string>("m_GlobalObjectId"));
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isSceneObject = AssetDatabase.GetMainAssetTypeAtPath(objectGlobalID.guid.ToPath()) == typeof(SceneAsset);
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isPrefabObject = AssetDatabase.GetMainAssetTypeAtPath(objectGlobalID.guid.ToPath()) == typeof(GameObject);
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if (!isSceneObject && !isPrefabObject) { propertyEditorToReplace.Close(); Object.DestroyImmediate(this); return; }
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var dockArea = propertyEditorToReplace.GetMemberValue("m_Parent");
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var tabIndex = dockArea.GetMemberValue<List<EditorWindow>>("m_Panes")
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.IndexOf(propertyEditorToReplace);
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dockArea.InvokeMethod("AddTab", tabIndex, this, true);
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this.titleContent = propertyEditorToReplace.titleContent;
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if (propertyEditorToReplace.hasFocus)
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this.Focus();
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propertyEditorToReplace.Close();
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}
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public GlobalID objectGlobalID;
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public bool isSceneObject;
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public bool isPrefabObject;
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// todonow scene config? active/additive, if active, which otehr additive scenes were loaded?
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}
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}
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#endif |