Files
Fishing2/Assets/vTabs/VTabsPlaceholderWindow.cs

242 lines
6.3 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using System.Diagnostics;
using Type = System.Type;
using Delegate = System.Delegate;
using Action = System.Action;
using static VTabs.Libs.VUtils;
using static VTabs.Libs.VGUI;
// using static VTools.VDebug;
namespace VTabs
{
public class VTabsPlaceholderWindow : EditorWindow
{
void OnGUI()
{
// GUILayout.Label(objectGlobalID.ToString());
// GUILayout.Label(objectGlobalID.guid.ToPath());
// if (isSceneObject)
// GUILayout.Label("scene object");
// if (isPrefabObject)
// GUILayout.Label("prefab object");
var fontSize = 13;
var assetName = objectGlobalID.guid.ToPath().GetFilename();
var assetIcon = AssetDatabase.GetCachedIcon(objectGlobalID.guid.ToPath());
void label()
{
GUI.skin.label.fontSize = fontSize;
GUILayout.Label("This object is from " + assetName + ", which isn't loaded");
var iconRect = lastRect.MoveX("This object is from".GetLabelWidth()).SetWidth(20).SetSizeFromMid(16).MoveX(.5f);
GUI.DrawTexture(iconRect, assetIcon);
GUI.skin.label.fontSize = 0;
}
void button()
{
GUI.skin.button.fontSize = fontSize;
var buttonText = "Load " + assetName;
if (GUILayout.Button(buttonText, GUILayout.Height(30), GUILayout.Width(buttonText.GetLabelWidth(fontSize: fontSize) + 34)))
if (isPrefabObject)
PrefabStageUtility.OpenPrefab(objectGlobalID.guid.ToPath());
else if (isSceneObject)
EditorSceneManager.OpenScene(objectGlobalID.guid.ToPath());
{ } // todonow
var iconRect = lastRect.MoveX("Load".GetLabelWidth()).SetWidth(20).SetSizeFromMid(16).MoveX(23 - 3);
GUI.DrawTexture(iconRect, assetIcon);
GUI.skin.button.fontSize = 0;
}
GUILayout.Space(15);
// BeginIndent(10);
GUILayout.BeginHorizontal();
GUILayout.Space(10);
GUILayout.BeginVertical();
label();
Space(10);
button();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
void tryLoadPrefabObject()
{
if (!isPrefabObject) return;
if (StageUtility.GetCurrentStage() is not PrefabStage prefabStage) return;
if (prefabStage.assetPath != objectGlobalID.guid.ToPath()) return;
if (objectGlobalID.GetObject() is not Object prefabAssetObject) return;
if (prefabAssetObject is Component assetComponent)
if (prefabStage.prefabContentsRoot.GetComponentsInChildren(assetComponent.GetType())
.FirstOrDefault(r => GlobalID.GetForPrefabStageObject(r) == objectGlobalID) is Component instanceComoponent)
Close_andOpenPropertyEditor(instanceComoponent);
if (prefabAssetObject is GameObject assetGo)
if (prefabStage.prefabContentsRoot.GetComponentsInChildren<Transform>()
.Select(r => r.gameObject)
.FirstOrDefault(r => GlobalID.GetForPrefabStageObject(r) == objectGlobalID) is GameObject isntanceGo)
Close_andOpenPropertyEditor(isntanceGo);
}
void tryLoadSceneObject()
{
if (!isSceneObject) return;
var loadedScenes = Enumerable.Range(0, EditorSceneManager.sceneCount)
.Select(i => EditorSceneManager.GetSceneAt(i))
.Where(r => r.isLoaded);
if (!loadedScenes.Any(r => r.path == objectGlobalID.guid.ToPath())) return;
if (objectGlobalID.GetObject() is not Object loadedObject) return;
Close_andOpenPropertyEditor(loadedObject);
}
tryLoadPrefabObject();
tryLoadSceneObject();
}
public void Close_andOpenPropertyEditor(Object o)
{
var dockArea = this.GetMemberValue<Object>("m_Parent");
var tabIndex = dockArea.GetMemberValue<List<EditorWindow>>("m_Panes").IndexOf(this);
var tabInfo = new VTabs.TabInfo(o);
tabInfo.originalTabIndex = tabIndex;
VTabs.guis_byDockArea[dockArea].AddTab(tabInfo, atOriginalTabIndex: true);
this.Close();
}
public void Open_andReplacePropertyEditor(EditorWindow propertyEditorToReplace)
{
objectGlobalID = new GlobalID(propertyEditorToReplace.GetMemberValue<string>("m_GlobalObjectId"));
isSceneObject = AssetDatabase.GetMainAssetTypeAtPath(objectGlobalID.guid.ToPath()) == typeof(SceneAsset);
isPrefabObject = AssetDatabase.GetMainAssetTypeAtPath(objectGlobalID.guid.ToPath()) == typeof(GameObject);
if (!isSceneObject && !isPrefabObject) { propertyEditorToReplace.Close(); Object.DestroyImmediate(this); return; }
var dockArea = propertyEditorToReplace.GetMemberValue("m_Parent");
var tabIndex = dockArea.GetMemberValue<List<EditorWindow>>("m_Panes")
.IndexOf(propertyEditorToReplace);
dockArea.InvokeMethod("AddTab", tabIndex, this, true);
this.titleContent = propertyEditorToReplace.titleContent;
if (propertyEditorToReplace.hasFocus)
this.Focus();
propertyEditorToReplace.Close();
}
public GlobalID objectGlobalID;
public bool isSceneObject;
public bool isPrefabObject;
// todonow scene config? active/additive, if active, which otehr additive scenes were loaded?
}
}
#endif