Files
Fishing2/Assets/Enviro 3 - Sky and Weather/Scripts/Runtime/Modules/Reflections/EnviroReflectionsModule.cs

413 lines
17 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using System;
namespace Enviro
{
[Serializable]
public class EnviroReflections
{
public enum GlobalReflectionResolution
{
R16,
R32,
R64,
R128,
R256,
R512,
R1024,
R2048
}
public bool globalReflections = true;
[Tooltip("Set if enviro reflection probe should use custom rendering setup. For example to include post effectsin birp.")]
public bool customRendering = true;
[Tooltip("Set to use custom timeslicing when rendered in custom mode.")]
public bool customRenderingTimeSlicing = true;
[Tooltip("Set if enviro reflection probe should update faces individual on different frames.")]
public ReflectionProbeTimeSlicingMode globalReflectionTimeSlicingMode = ReflectionProbeTimeSlicingMode.IndividualFaces;
[Tooltip("Enable/disable enviro reflection probe updates based on gametime changes..")]
public bool globalReflectionsUpdateOnGameTime = true;
[Tooltip("Enable/disable enviro reflection probe updates based on transform position changes..")]
public bool globalReflectionsUpdateOnPosition = true;
[Tooltip("Reflection probe intensity.")]
[Range(0f, 2f)]
public float globalReflectionsIntensity = 1.0f;
[Tooltip("Reflection probe update rate based on game time.")]
public float globalReflectionsTimeTreshold = 0.025f;
[Tooltip("Reflection probe update rate based on camera position.")]
public float globalReflectionsPositionTreshold = 0.5f;
[Tooltip("Reflection probe scale. Increase that one to increase the area where reflection probe will influence your scene.")]
[Range(10f, 10000f)]
public float globalReflectionsScale = 10000f;
[Tooltip("Reflection probe resolution.")]
public GlobalReflectionResolution globalReflectionResolution = GlobalReflectionResolution.R256;
[Tooltip("Reflection probe rendered Layers.")]
public LayerMask globalReflectionLayers;
[Tooltip("Enable this option to update the default reflection with global reflection probes cubemap. This can be needed for material that might not support direct reflection probes. (Instanced Indirect Rendering)")]
public bool updateDefaultEnvironmentReflections = true;
[Tooltip("Reflection cubemap used for default scene sky reflections in < Unity 2022.1 versions.")]
public Cubemap defaultSkyReflectionTex;
}
[Serializable]
[ExecuteInEditMode]
public class EnviroReflectionsModule : EnviroModule
{
public Enviro.EnviroReflections Settings;
public EnviroReflectionsModule preset;
// Inspector
public bool showReflectionControls;
public float lastReflectionUpdate;
public Vector3 lastReflectionUpdatePos;
private Coroutine renderReflectionCoroutine;
private Coroutine waitForProbeCoroutine;
private Coroutine copyDefaultReflectionCoroutine;
public override void Enable ()
{
if(EnviroManager.instance == null)
return;
Setup();
// Update global reflections once on enable.
if(EnviroManager.instance.Objects.globalReflectionProbe != null && Settings.globalReflections)
EnviroManager.instance.StartCoroutine(WaitToRefreshReflection());
}
public override void Disable ()
{
if(EnviroManager.instance == null)
return;
Cleanup();
}
private void Cleanup()
{
if(EnviroManager.instance == null)
return;
if(EnviroManager.instance.Objects.globalReflectionProbe != null)
DestroyImmediate(EnviroManager.instance.Objects.globalReflectionProbe.gameObject);
}
// Unity warns with "Attempting to update a disabled Reflection Probe" even though the probe is enabled.
// We have to wait a frame before interacting with reflection probes to allow Unity time to do any
// setup in its internal OnEnable(). Otherwise, we will receive a warning:
// "Attempting to update a disabled Reflection Probe. Action will be ignored."
private IEnumerator WaitToRefreshReflection()
{
yield return null;
RenderGlobalReflectionProbe(true, false);
UpdateDefaultReflectionTextureMode ();
}
private void Setup()
{
if(EnviroManager.instance.Objects.globalReflectionProbe == null)
{
GameObject newReflectionProbe = new GameObject();
newReflectionProbe.name = "Global Reflection Probe";
newReflectionProbe.transform.SetParent(EnviroManager.instance.transform);
newReflectionProbe.transform.localPosition = Vector3.zero;
EnviroManager.instance.Objects.globalReflectionProbe = newReflectionProbe.AddComponent<EnviroReflectionProbe>();
}
}
public override void UpdateModule ()
{
if(EnviroManager.instance == null)
return;
if(EnviroManager.instance.Objects.globalReflectionProbe != null)
UpdateReflection();
}
private void UpdateReflection()
{
if(!Settings.globalReflections)
{
EnviroManager.instance.Objects.globalReflectionProbe.myProbe.enabled = false;
UpdateDefaultReflectionTextureMode ();
return;
}
else
{
EnviroManager.instance.Objects.globalReflectionProbe.myProbe.enabled = true;
}
EnviroReflectionProbe probe = EnviroManager.instance.Objects.globalReflectionProbe;
SetupProbeSettings(probe);
if(EnviroManager.instance.Time != null)
{
if ((lastReflectionUpdate < EnviroManager.instance.Time.Settings.timeOfDay || lastReflectionUpdate > EnviroManager.instance.Time.Settings.timeOfDay + (Settings.globalReflectionsTimeTreshold + 0.01f)) && Settings.globalReflectionsUpdateOnGameTime)
{
RenderGlobalReflectionProbe(false,Settings.customRenderingTimeSlicing);
lastReflectionUpdate = EnviroManager.instance.Time.Settings.timeOfDay + Settings.globalReflectionsTimeTreshold;
}
}
if ((probe.transform.position.magnitude > lastReflectionUpdatePos.magnitude + Settings.globalReflectionsPositionTreshold || probe.transform.position.magnitude < lastReflectionUpdatePos.magnitude - Settings.globalReflectionsPositionTreshold) && Settings.globalReflectionsUpdateOnPosition)
{
RenderGlobalReflectionProbe(false,Settings.customRenderingTimeSlicing);
lastReflectionUpdatePos = probe.transform.position;
}
UpdateDefaultReflectionTextureMode ();
}
public void RenderGlobalReflectionProbe(bool forced = false, bool timeslice = false)
{
EnviroReflectionProbe probe = EnviroManager.instance.Objects.globalReflectionProbe;
if (probe == null)
return;
if(renderReflectionCoroutine != null)
{
EnviroManager.instance.StopCoroutine(renderReflectionCoroutine);
renderReflectionCoroutine = null;
}
#if !ENVIRO_HDRP
renderReflectionCoroutine = EnviroManager.instance.StartCoroutine(RenderGlobalReflectionProbeTimed(probe,timeslice));
if(Settings.updateDefaultEnvironmentReflections)
{
#if UNITY_2022_1_OR_NEWER
// We don't need to copy the texture to a cubemap anmyore
#else
// Prevent multiple coroutines from running at the same time
if (copyDefaultReflectionCoroutine != null)
{
EnviroManager.instance.StopCoroutine(copyDefaultReflectionCoroutine);
copyDefaultReflectionCoroutine = null;
}
if(Settings.customRendering)
copyDefaultReflectionCoroutine = EnviroManager.instance.StartCoroutine(CopyDefaultReflectionCustom(probe, timeslice));
else
CopyDefaultReflectionUnity(probe);
#endif
}
#else
renderReflectionCoroutine = EnviroManager.instance.StartCoroutine(RenderGlobalReflectionProbeTimed(probe,timeslice));
#endif
}
//Copy reflection probe to cubemap and assign as default reflections.
private void CopyDefaultReflectionCubemap (EnviroReflectionProbe probe)
{
if(Settings.defaultSkyReflectionTex == null || Settings.defaultSkyReflectionTex.height != probe.myProbe.texture.height || Settings.defaultSkyReflectionTex.width != probe.myProbe.texture.width)
{
if(Settings.defaultSkyReflectionTex != null)
DestroyImmediate(Settings.defaultSkyReflectionTex);
Settings.defaultSkyReflectionTex = new Cubemap(probe.myProbe.resolution, probe.myProbe.hdr ? TextureFormat.RGBAHalf : TextureFormat.RGBA32, true);
Settings.defaultSkyReflectionTex.name = "Enviro Default Sky Reflection";
}
if(probe.myProbe.texture != null)
Graphics.CopyTexture(probe.myProbe.texture, Settings.defaultSkyReflectionTex as Texture);
}
public void UpdateDefaultReflectionTextureMode ()
{
if(Settings.updateDefaultEnvironmentReflections && Settings.globalReflections)
{
RenderSettings.defaultReflectionMode = UnityEngine.Rendering.DefaultReflectionMode.Custom;
#if UNITY_2022_1_OR_NEWER
RenderSettings.customReflectionTexture = EnviroManager.instance.Objects.globalReflectionProbe.myProbe.texture;
#else
if(Settings.defaultSkyReflectionTex != null)
RenderSettings.customReflection = Settings.defaultSkyReflectionTex;
#endif
}
else
{
RenderSettings.defaultReflectionMode = UnityEngine.Rendering.DefaultReflectionMode.Skybox;
}
}
//Update all probe settings.
private void SetupProbeSettings(EnviroReflectionProbe probe)
{
int res = 128;
switch (Settings.globalReflectionResolution)
{
case EnviroReflections.GlobalReflectionResolution.R16:
res = 16;
break;
case EnviroReflections.GlobalReflectionResolution.R32:
res = 32;
break;
case EnviroReflections.GlobalReflectionResolution.R64:
res = 64;
break;
case EnviroReflections.GlobalReflectionResolution.R128:
res = 128;
break;
case EnviroReflections.GlobalReflectionResolution.R256:
res = 256;
break;
case EnviroReflections.GlobalReflectionResolution.R512:
res = 512;
break;
case EnviroReflections.GlobalReflectionResolution.R1024:
res = 1024;
break;
case EnviroReflections.GlobalReflectionResolution.R2048:
res = 2048;
break;
}
#if !ENVIRO_HDRP
probe.myProbe.cullingMask = Settings.globalReflectionLayers;
probe.myProbe.intensity = Settings.globalReflectionsIntensity;
probe.myProbe.size = new Vector3 (Settings.globalReflectionsScale,Settings.globalReflectionsScale,Settings.globalReflectionsScale);
probe.myProbe.resolution = res;
#if ENVIRO_URP
probe.customRendering = false;
probe.myProbe.timeSlicingMode = Settings.globalReflectionTimeSlicingMode;
#else
probe.customRendering = Settings.customRendering;
probe.useTimeSlicing = Settings.customRenderingTimeSlicing;
probe.myProbe.timeSlicingMode = Settings.globalReflectionTimeSlicingMode;
#endif
RenderSettings.reflectionIntensity = Settings.globalReflectionsIntensity;
#else
probe.customRendering = false;
probe.myProbe.resolution = res;
if(probe.hdprobe != null)
{
probe.hdprobe.settingsRaw.cameraSettings.culling.cullingMask = Settings.globalReflectionLayers;
probe.hdprobe.settingsRaw.influence.boxSize = new Vector3 (Settings.globalReflectionsScale,Settings.globalReflectionsScale,Settings.globalReflectionsScale);
probe.hdprobe.settingsRaw.influence.sphereRadius = Settings.globalReflectionsScale;
probe.hdprobe.settingsRaw.lighting.multiplier = Settings.globalReflectionsIntensity;
}
#endif
}
private IEnumerator CopyDefaultReflectionCustom(EnviroReflectionProbe probe, bool timeslice)
{
if (timeslice)
{
// Wait for seven frames so probe finished rendering
for (int i = 0; i < 8; i++)
{
yield return null;
}
CopyDefaultReflectionCubemap(probe);
}
else
{
yield return null;
yield return null;
CopyDefaultReflectionCubemap(probe);
}
}
private void CopyDefaultReflectionUnity(EnviroReflectionProbe probe)
{
if(probe.renderId == -1 || probe.myProbe.IsFinishedRendering(probe.renderId))
{
CopyDefaultReflectionCubemap(probe);
}
else
{
if (waitForProbeCoroutine != null) {
EnviroManager.instance.StopCoroutine(waitForProbeCoroutine);
waitForProbeCoroutine = null;
}
waitForProbeCoroutine = EnviroManager.instance.StartCoroutine(WaitForUnityProbe(probe));
}
}
private IEnumerator WaitForUnityProbe(EnviroReflectionProbe probe)
{
yield return null;
CopyDefaultReflectionUnity(probe);
}
private IEnumerator RenderGlobalReflectionProbeTimed (EnviroReflectionProbe probe, bool timeslice)
{
#if ENVIRO_HDRP
if(EnviroManager.instance.Lighting.Settings.setDirectLighting)
EnviroManager.instance.Lighting.UpdateDirectLightingHDRP ();
if(EnviroManager.instance.Lighting.Settings.setAmbientLighting)
EnviroManager.instance.Lighting.UpdateAmbientLightingHDRP();
yield return null;
probe.RefreshReflection(timeslice);
yield return null;
EnviroManager.instance.Lighting.UpdateExposureHDRP ();
#else
if(EnviroManager.instance.Lighting != null)
{
//Force a lighting update before rendering the probe as it might has not updated yet.
if(EnviroManager.instance.Lighting.Settings.setDirectLighting)
EnviroManager.instance.Lighting.UpdateDirectLighting ();
if(EnviroManager.instance.Lighting.Settings.setAmbientLighting)
EnviroManager.instance.Lighting.UpdateAmbientLighting(true);
yield return null;
if(EnviroManager.instance.Reflections.Settings.globalReflections)
probe.RefreshReflection(timeslice);
}
else
{
if(EnviroManager.instance.Reflections.Settings.globalReflections)
probe.RefreshReflection(timeslice);
}
#endif
}
//Save and Load
public void LoadModuleValues ()
{
if(preset != null)
{
Settings = JsonUtility.FromJson<Enviro.EnviroReflections>(JsonUtility.ToJson(preset.Settings));
}
else
{
Debug.Log("Please assign a saved module to load from!");
}
}
public void SaveModuleValues ()
{
#if UNITY_EDITOR
EnviroReflectionsModule t = ScriptableObject.CreateInstance<EnviroReflectionsModule>();
t.name = "Reflections Module";
t.Settings = JsonUtility.FromJson<Enviro.EnviroReflections>(JsonUtility.ToJson(Settings));
string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath(EnviroHelper.assetPath + "/New " + t.name + ".asset");
UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
#endif
}
public void SaveModuleValues (EnviroReflectionsModule module)
{
module.Settings = JsonUtility.FromJson<Enviro.EnviroReflections>(JsonUtility.ToJson(Settings));
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(module);
UnityEditor.AssetDatabase.SaveAssets();
#endif
}
}
}