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Fishing2/Packages/com.jbooth.microverse.vegetation/Scripts/Shaders/CombineDetailBuffers.shader
2025-06-09 23:23:13 +08:00

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Shader "Hidden/MicroVerse/CombineDetailBuffers"
{
Properties
{
_MainTex ("Texture", 2D) = "black" {}
_Merge ("Texture", 2D) = "black" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
sampler2D _Merge;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
half frag (v2f i) : SV_Target
{
// sample the texture
half main = tex2D(_MainTex, i.uv).r;
half merge = tex2D(_Merge, i.uv).r;
return max(main, merge);
}
ENDCG
}
}
}