127 lines
3.5 KiB
C#
127 lines
3.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NBC;
|
|
// using Obi;
|
|
using UnityEngine;
|
|
|
|
namespace NBF
|
|
{
|
|
public class FLine : FGearBase
|
|
{
|
|
// [SerializeField] private ObiParticleAttachment startParticleAttachment;
|
|
[SerializeField] private bool isLureConnect;
|
|
[SerializeField] private RodLine rodLine;
|
|
[SerializeField] private Rope fishingRope;
|
|
[SerializeField] private Rope bobberRope;
|
|
public LureController Lure;
|
|
public BobberController Bobber;
|
|
|
|
|
|
private float _groundSetting = 0.5f;
|
|
|
|
private float _LineOnSpool = 100f;
|
|
|
|
private float _LineThickness = 0.0007f;
|
|
|
|
public bool IsLure => isLureConnect;
|
|
|
|
// public event Action OnLinePulled;
|
|
|
|
protected override void OnInit()
|
|
{
|
|
var tipRb = Rod.Asset.LineConnectorRigidbody;
|
|
if (isLureConnect)
|
|
{
|
|
Lure.SetJoint(tipRb);
|
|
Lure.EnableCollision(false);
|
|
}
|
|
else
|
|
{
|
|
fishingRope.startAnchor = tipRb;
|
|
Bobber.SetJoint(tipRb);
|
|
Lure.SetJoint(Bobber.rbody);
|
|
Lure.gameObject.SetActive(true);
|
|
Lure.EnableCollision(false);
|
|
Lure.SetKinematic(false);
|
|
}
|
|
|
|
GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
|
|
{
|
|
i.gameObject.SetActive(true);
|
|
});
|
|
|
|
StartCoroutine(LureUseGravity());
|
|
if (isLureConnect)
|
|
{
|
|
fishingRope.Init(Rod);
|
|
}
|
|
else
|
|
{
|
|
fishingRope.Init(Rod);
|
|
bobberRope.Init(Rod);
|
|
}
|
|
|
|
// rodLine.GenerateLineRendererRope(guides.ToArray(), _LineThickness);
|
|
}
|
|
|
|
public void InitTest(Rigidbody tipRb)
|
|
{
|
|
if (isLureConnect)
|
|
{
|
|
Lure.SetJoint(tipRb);
|
|
Lure.EnableCollision(false);
|
|
}
|
|
else
|
|
{
|
|
fishingRope.startAnchor = tipRb;
|
|
Bobber.SetJoint(tipRb);
|
|
Lure.SetJoint(Bobber.rbody);
|
|
Lure.gameObject.SetActive(true);
|
|
Lure.EnableCollision(false);
|
|
Lure.SetKinematic(false);
|
|
}
|
|
|
|
GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
|
|
{
|
|
i.gameObject.SetActive(true);
|
|
});
|
|
|
|
StartCoroutine(LureUseGravity());
|
|
if (isLureConnect)
|
|
{
|
|
fishingRope.Init(Rod);
|
|
}
|
|
else
|
|
{
|
|
fishingRope.Init(Rod);
|
|
bobberRope.Init(Rod);
|
|
}
|
|
}
|
|
|
|
private IEnumerator LureUseGravity()
|
|
{
|
|
yield return 1;
|
|
Lure.gameObject.SetActive(false);
|
|
Lure.gameObject.SetActive(true);
|
|
yield return 1;
|
|
Lure.RBody.useGravity = true;
|
|
}
|
|
|
|
|
|
public void EnableLineRenderers()
|
|
{
|
|
// foreach (ObiRopeExtrudedRenderer item in GetComponentsInChildren<ObiRopeExtrudedRenderer>().ToList())
|
|
// {
|
|
// item.enabled = true;
|
|
// }
|
|
}
|
|
|
|
public void SetObiRopeStretch(float value)
|
|
{
|
|
Log.Error($"SetObiRopeStretch={value}");
|
|
fishingRope.SetTargetLength(value);
|
|
}
|
|
}
|
|
} |