Files
Fishing2/Assets/Scripts/Editor/Test/PlayerAnimatorEditor.cs

21 lines
452 B
C#

using UnityEditor;
namespace NBF
{
[CustomEditor(typeof(PlayerAnimator))]
public class PlayerAnimatorEditor : Editor
{
private PlayerAnimator _target;
void OnEnable()
{
_target = target as PlayerAnimator;
// lookAtPoint = serializedObject.FindProperty("lookAtPoint");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
}
}
}