44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using UnityEngine;
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namespace NBC.Asset
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{
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public sealed class StreamingAssetsUtil
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{
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#if UNITY_ANDROID && !UNITY_EDITOR
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private static AndroidJavaClass _unityPlayerClass;
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public static AndroidJavaClass UnityPlayerClass
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{
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get
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{
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if (_unityPlayerClass == null)
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_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
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return _unityPlayerClass;
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}
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}
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private static AndroidJavaObject _currentActivity;
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public static AndroidJavaObject CurrentActivity
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{
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get
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{
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if (_currentActivity == null)
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_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
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return _currentActivity;
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}
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}
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/// <summary>
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/// 利用安卓原生接口查询内置文件是否存在
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/// </summary>
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public static bool FileExists(string filePath)
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{
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return CurrentActivity.Call<bool>("CheckAssetExist", filePath);
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}
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#else
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public static bool FileExists(string filePath)
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{
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return System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath));
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}
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#endif
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}
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} |