Files
Fishing2/Assets/Scripts/UI/Bag/BagSlotPanel.cs

122 lines
3.1 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using FairyGUI;
using Fantasy;
using UnityEngine;
using NBC;
using NBF.Fishing2;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class BagSlotPanel : UIPanel
{
private List<ItemInfo> _items = new List<ItemInfo>();
private RoleBag _roleBag;
protected override void OnInit()
{
SlotList.onClickItem.Add(OnClickSlotItem);
}
protected override void OnShow()
{
var role = App.Main.GetComponent<Role>();
_roleBag = role.GetComponent<RoleBag>();
SetList();
SetSlotList();
}
#region
private void SetList()
{
_items.Clear();
foreach (var roleBagItem in _roleBag.Items)
{
if (CanShow(roleBagItem))
{
_items.Add(roleBagItem);
}
}
List<object> items = _roleBag.GetItemListData();
List.SetListData(items);
var children = List.List.GetChildren();
foreach (var gObject in children)
{
gObject.draggable = true;
}
}
// void OnRenderItem(int index, GObject obj)
// {
// var itemData = _items[index];
// if (obj is BagItem bagItem)
// {
// bagItem.SetData(itemData);
// bagItem.draggable = true;
// }
// }
#endregion
#region
private int _lastSelectedItem;
private void SetSlotList()
{
SlotList.RemoveChildrenToPool();
for (int index = 0; index < 7; index++)
{
if (SlotList.AddItemFromPool() is BagSlotItem slotItem)
{
slotItem.SetData(index, _roleBag.GetSlotItem(index));
slotItem.OnChangeSlot = OnChangeSlotItem;
}
}
}
private void OnChangeSlotItem(int index, long id)
{
_roleBag.SetSlot(index, id).OnCompleted(OnChangeSlotItemDone);
}
private void OnChangeSlotItemDone()
{
SetSlotList();
// SlotList.RefreshVirtualList();
}
private void OnClickSlotItem(EventContext context)
{
if (context.data is BagSlotItem bagSlotItem)
{
_lastSelectedItem = bagSlotItem.Index;
BagSelectPanel.Show(SelectCallback, ItemType.Rod, ItemType.Bobber, ItemType.Reel);
}
}
private void SelectCallback(long selectId)
{
if (selectId < 1) return;
_roleBag.SetSlot(_lastSelectedItem, selectId).OnCompleted(OnChangeSlotItemDone);
}
#endregion
private bool CanShow(ItemInfo itemInfo)
{
if (itemInfo.ItemType == ItemType.Rod)
{
return true;
}
return false;
}
}
}