46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace NBC.Editor
|
|
{
|
|
[Serializable]
|
|
public class BuildBundle
|
|
{
|
|
public string Name;
|
|
public string Hash;
|
|
public int Size;
|
|
public List<BuildAsset> Assets = new List<BuildAsset>();
|
|
public string[] Dependencies;
|
|
|
|
/// <summary>
|
|
/// 资源包标签
|
|
/// </summary>
|
|
public string Tags;
|
|
|
|
public void AddAsset(ICollection<BuildAsset> assets)
|
|
{
|
|
foreach (var asset in assets)
|
|
{
|
|
AddAsset(asset);
|
|
}
|
|
}
|
|
|
|
public void AddAsset(BuildAsset asset)
|
|
{
|
|
asset.Bundle = Name;
|
|
Assets.Add(asset);
|
|
}
|
|
|
|
public string[] GetAssetNames()
|
|
{
|
|
HashSet<string> assetNames = new HashSet<string>();
|
|
foreach (var asset in Assets)
|
|
{
|
|
assetNames.Add(asset.Path);
|
|
}
|
|
|
|
return assetNames.ToArray();
|
|
}
|
|
}
|
|
} |