73 lines
1.3 KiB
C#
73 lines
1.3 KiB
C#
using UnityEngine;
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namespace UnityStandardAssets.Utility
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{
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public class PlatformSpecificContent : MonoBehaviour
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{
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private enum BuildTargetGroup
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{
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Standalone = 0,
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Mobile = 1
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}
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[SerializeField]
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private BuildTargetGroup m_BuildTargetGroup;
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[SerializeField]
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private GameObject[] m_Content = new GameObject[0];
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[SerializeField]
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private MonoBehaviour[] m_MonoBehaviours = new MonoBehaviour[0];
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[SerializeField]
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private bool m_ChildrenOfThisObject;
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private void OnEnable()
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{
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CheckEnableContent();
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}
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private void CheckEnableContent()
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{
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if (m_BuildTargetGroup == BuildTargetGroup.Mobile)
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{
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EnableContent(enabled: false);
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}
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else
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{
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EnableContent(enabled: true);
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}
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}
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private void EnableContent(bool enabled)
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{
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if (m_Content.Length != 0)
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{
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GameObject[] content = m_Content;
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foreach (GameObject gameObject in content)
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{
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if (gameObject != null)
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{
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gameObject.SetActive(enabled);
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}
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}
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}
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if (m_ChildrenOfThisObject)
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{
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foreach (Transform item in transform)
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{
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item.gameObject.SetActive(enabled);
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}
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}
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if (m_MonoBehaviours.Length != 0)
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{
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MonoBehaviour[] monoBehaviours = m_MonoBehaviours;
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for (int i = 0; i < monoBehaviours.Length; i++)
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{
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monoBehaviours[i].enabled = enabled;
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}
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}
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}
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}
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}
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