Files
Fishing2/Assets/Scripts/Fishing/Tackle/FRod.cs
2025-12-26 20:35:52 +08:00

317 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Fantasy;
using NBC.Asset;
using NBF.Utils;
using Obi;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NBF
{
public class FRod : FHandItem
{
/// <summary>
/// 可用的
/// </summary>
public bool Usable { get; private set; }
public RodAsset Asset;
public FPlayer Player { get; protected set; }
public ItemInfo ItemInfo;
public FReel Reel;
public FHook Hook;
public FBobber Bobber;
public FBait Bait;
public FLure Lure;
public FWeight Weight;
public FLine Line;
/// <summary>
/// 鱼线处理器
/// </summary>
public FLineHandler lineHandler;
public Transform GearRoot;
// public FWaterDisplacement LureHookWaterDisplacement;
[HideInInspector] public FFish currentFish;
public RodRingNode[] rings;
/// <summary>
/// 线长度
/// </summary>
public float lineLength;
public float currentLineTension;
public float linelenghtDiferent;
public float currentLineStrenght;
private void Awake()
{
Asset = GetComponent<RodAsset>();
}
public IEnumerator Destroy()
{
yield return 1;
}
public IEnumerator InitRod(FPlayer player, ItemInfo itemInfo)
{
ItemInfo = itemInfo;
Player = player;
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
transform.localScale = Vector3.one;
yield return 1;
var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}");
obj.transform.SetParent(SceneSettings.Instance.GearNode);
// obj.transform.localPosition = Vector3.zero;
obj.transform.position = player.transform.position;
obj.transform.rotation = player.transform.rotation;
obj.transform.localScale = Vector3.one;
GearRoot = obj.transform;
var parent = GearRoot;
CreateFishingHandler();
List<ItemInfo> children = RoleModel.Instance.GetBindItems(itemInfo.Id);
// children.Sort();
foreach (var child in children)
{
var itemType = child.ConfigId.GetItemType();
if (itemType == ItemType.Reel)
{
Reel = child.Config.InstantiateAndComponent<FReel>(Asset.ReelConnector, Vector3.zero,
Quaternion.identity);
Reel.SetItemInfo(child);
}
else if (itemType == ItemType.Bobber)
{
Bobber = child.Config.InstantiateAndComponent<FBobber>(parent, Vector3.zero,
Quaternion.identity);
Bobber.SetItemInfo(child);
}
else if (itemType == ItemType.Hook)
{
Hook = child.Config.InstantiateAndComponent<FHook>(parent, Vector3.zero,
Quaternion.identity);
Hook.SetItemInfo(child);
}
else if (itemType == ItemType.Bait)
{
Bait = child.Config.InstantiateAndComponent<FBait>(parent, Vector3.zero,
Quaternion.identity);
Bait.SetItemInfo(child);
}
else if (itemType == ItemType.Lure)
{
Lure = child.Config.InstantiateAndComponent<FLure>(parent, Vector3.zero,
Quaternion.identity);
Lure.SetItemInfo(child);
}
else if (itemType == ItemType.Weight)
{
Weight = child.Config.InstantiateAndComponent<FWeight>(parent, Vector3.zero,
Quaternion.identity);
Weight.SetItemInfo(child);
}
}
yield return 1;
if (Reel)
{
Reel.reelingDrag = 0.699f;
Reel.transform.SetParent(Asset.ReelConnector);
Reel.transform.localPosition = Vector3.zero;
Reel.transform.localEulerAngles = Vector3.zero;
Reel.Init(player, this);
}
if (Bobber)
{
Bobber.Init(Player, this);
Bobber.transform.position = lineHandler.LineConnector_1.transform.position;
Bobber.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
lineHandler.LineConnector_1.GetComponent<Rigidbody>();
}
if (Hook)
{
Hook.Init(Player, this);
Hook.transform.position = lineHandler.LineConnector_2.transform.position;
Hook.transform.rotation = lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
joint.connectedBody = target;
// LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
}
if (Bait)
{
Bait.Init(Player, this);
Bait.transform.position = Hook.hookAsset.baitConnector.position;
Bait.transform.SetParent(Hook.hookAsset.baitConnector);
}
if (Lure)
{
Lure.Init(Player, this);
Lure.transform.position = lineHandler.LineConnector_1.transform.position;
Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
lineHandler.LineConnector_1.GetComponent<Rigidbody>();
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
}
if (Weight)
{
Weight.Init(Player, this);
}
yield return 1; //等待1帧
transform.SetParent(Player.ModelAsset.RodRoot);
transform.localPosition = Vector3.zero;
transform.rotation = Player.ModelAsset.RodRoot.rotation;
Usable = true;
}
public void SetRing(RodRingAsset ringAsset)
{
if (Asset.rings == null || Asset.rings.Length < 1) return;
var trans = ringAsset.rings;
RodRingNode lastRingNode = null;
List<RodRingNode> list = new List<RodRingNode>();
for (int i = 0; i < Asset.rings.Length; i++)
{
var ring = Asset.rings[i];
if (ring == null)
{
Log.Error($"ring is null,index={i}");
continue;
}
var lastName = ring.name.GetLastString();
foreach (var tran in trans)
{
var ringNode = tran.ring;
var lastName2 = ringNode.name.GetLastString();
if (lastName != lastName2) continue;
list.Add(tran);
ringNode.SetParent(ring);
ringNode.localPosition = Vector3.zero;
ringNode.localRotation = Quaternion.identity;
lastRingNode = tran;
break;
}
}
if (lastRingNode != null)
{
Asset.lineConnector = lastRingNode.point;
}
rings = list.ToArray();
}
public void CreateFishingHandler()
{
if (lineHandler == null)
{
Debug.LogError("创建钓组=====");
var rodType = (ItemSubType)ItemInfo.Config.Type;
if (rodType == ItemSubType.RodTele)
{
CreateObiFishingLine(0);
}
else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
{
CreateObiFishingLine(1);
}
}
}
public void CreateObiFishingLine(int currentLineTypeIndex)
{
// if ((bool)Owner.Gears.Reel && !currentLineHandler)
if (!lineHandler)
{
var indexNames = new[] { "FFishingLine_0", "FFishingLine_1" };
var path =
$"Assets/ResRaw/Prefabs/{indexNames[currentLineTypeIndex]}.prefab"; //$"GameItemsPrefabs/Lines/{indexNames[currentLineTypeIndex]}";
var prefab = Assets.Load<GameObject>(path);
// var toRodConnector = rodAsset.lineConnector.GetComponent<Rigidbody>();
GameObject obj = Instantiate(prefab, GearRoot.position, Quaternion.identity, GearRoot);
lineHandler = obj.GetComponent<FLineHandler>();
// lineHandler.transform.SetParent(toRodConnector.transform);
lineHandler.transform.position = Asset.lineConnector.position;
lineHandler.LineConnector_0.target = Asset.lineConnector; //.GetComponent<Rigidbody>();
// lineHandler.toRodConnector.target = rodAsset.lineConnector;
lineHandler.Rod = this;
// var obiSolver = lineHandler.GetComponent<ObiSolver>();
// SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver);
}
}
public void RenderLine()
{
if (!lineHandler)
{
return;
}
if (!Reel) return;
if (!Asset.lineRenderer) return;
// var reel = Reel;
// int num = 0;
// bool isBlockLineByFinger = reel.isBlockLineByFinger;
// if (reel.AnimatorCtrl.Unlock && isBlockLineByFinger && reel.reelAsset.type == ReelAsset.Type.Normal)
// {
// Asset.lineRenderer.positionCount = rings.Length + 3;
// }
// else
// {
// Asset.lineRenderer.positionCount = rings.Length + 2;
// }
//
// Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineIntersectHelper.position);
// num++;
// if (reel.AnimatorCtrl.Unlock && reel.reelAsset.type == ReelAsset.Type.Normal)
// {
// Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineIntersect.position);
// num++;
// if (isBlockLineByFinger)
// {
// // Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineFingerPoint.position);
// // num++;
// }
// }
// else
// {
// Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineConnector.position);
// num++;
// }
//
// for (int num2 = 0; num2 < rings.Length; num2++)
// {
// Asset.lineRenderer.SetPosition(num, rings[num2].point.position);
// num++;
// }
}
}
}