Files
Fishing2/Packages/com.waveharmonic.crest/Runtime/Scripts/Data/ClipLod.cs
2026-01-31 00:32:49 +08:00

121 lines
4.6 KiB
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using WaveHarmonic.Crest.Utility;
namespace WaveHarmonic.Crest
{
/// <summary>
/// The default state for clipping.
/// </summary>
[@GenerateDoc]
public enum DefaultClippingState
{
/// <inheritdoc cref="Generated.DefaultClippingState.NothingClipped"/>
[Tooltip("By default, nothing is clipped. Use clip inputs to remove water.")]
NothingClipped,
/// <inheritdoc cref="Generated.DefaultClippingState.EverythingClipped"/>
[Tooltip("By default, everything is clipped. Use clip inputs to add water.")]
EverythingClipped,
}
/// <summary>
/// Drives water surface clipping (carving holes).
/// </summary>
/// <remarks>
/// 0-1 values, surface clipped when > 0.5.
/// </remarks>
[FilterEnum(nameof(_TextureFormatMode), Filtered.Mode.Exclude, (int)LodTextureFormatMode.Automatic)]
public sealed partial class ClipLod : Lod
{
[Tooltip("The default clipping behaviour.\n\nWhether to clip nothing by default (and clip inputs remove patches of surface), or to clip everything by default (and clip inputs add patches of surface).")]
[@GenerateAPI(Setter.Custom)]
[@DecoratedField, SerializeField]
internal DefaultClippingState _DefaultClippingState = DefaultClippingState.NothingClipped;
static new class ShaderIDs
{
public static readonly int s_ClipByDefault = Shader.PropertyToID("g_Crest_ClipByDefault");
}
internal static readonly Color s_GizmoColor = new(0f, 1f, 1f, 0.5f);
internal override string ID => "Clip";
internal override string Name => "Clip Surface";
internal override Color GizmoColor => s_GizmoColor;
private protected override Color ClearColor => _DefaultClippingState == DefaultClippingState.EverythingClipped ? Color.white : Color.black;
private protected override bool NeedToReadWriteTextureData => true;
private protected override bool RequiresClearBorder => true;
internal override bool SkipEndOfFrame => true;
private protected override GraphicsFormat RequestedTextureFormat => _TextureFormatMode switch
{
// The clip values only really need 8bits (unless using signed distance).
LodTextureFormatMode.Performance => GraphicsFormat.R8_UNorm,
LodTextureFormatMode.Precision => GraphicsFormat.R16_UNorm,
LodTextureFormatMode.Manual => _TextureFormat,
_ => throw new System.NotImplementedException(),
};
internal ClipLod()
{
_TextureFormat = GraphicsFormat.R8_UNorm;
}
internal override void SetGlobals(bool enable)
{
base.SetGlobals(enable);
Shader.SetGlobalFloat(ShaderIDs.s_ClipByDefault, enable && Enabled ? (float)_DefaultClippingState : (float)DefaultClippingState.NothingClipped);
}
internal override void Disable()
{
base.Disable();
Shader.SetGlobalFloat(ShaderIDs.s_ClipByDefault, (float)DefaultClippingState.NothingClipped);
}
internal override void BuildCommandBuffer(WaterRenderer water, CommandBuffer buffer)
{
base.BuildCommandBuffer(water, buffer);
Shader.SetGlobalFloat(ShaderIDs.s_ClipByDefault, (float)_DefaultClippingState);
}
internal static readonly SortedList<int, ILodInput> s_Inputs = new(Helpers.DuplicateComparison);
private protected override SortedList<int, ILodInput> Inputs => s_Inputs;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void OnLoad()
{
s_Inputs.Clear();
}
void SetDefaultClippingState(DefaultClippingState previous, DefaultClippingState current)
{
if (previous == current) return;
if (_Water == null || !_Water.isActiveAndEnabled || !Enabled) return;
// Change default clipping state.
_TargetsToClear = Mathf.Max(1, _TargetsToClear);
}
#if UNITY_EDITOR
[@OnChange]
private protected override void OnChange(string path, object previous)
{
base.OnChange(path, previous);
switch (path)
{
case nameof(_DefaultClippingState):
SetDefaultClippingState((DefaultClippingState)previous, _DefaultClippingState);
break;
}
}
#endif
}
}