Files
Fishing2/Packages/com.jbooth.microverse.demo/Common/MicroVerse_DemoWater.mat
2025-06-09 23:23:13 +08:00

40 lines
1.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MicroVerse_DemoWater
m_Shader: {fileID: -6465566751694194690, guid: bb4ab8cabd76a40e9a543fc0cc813385, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Normal:
m_Texture: {fileID: 2800000, guid: 18234d0dd8e148248a2b11f182e2519a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _FoamDistance: 20
- _MaxDepth: 5
- _Metallic: 1
- _Smoothness: 1
- _WaterSmoothness: 0.7
m_Colors:
- _DepthColor: {r: 0.21226417, g: 0.26785716, b: 0.2830189, a: 0.85490197}
- _FoamColor: {r: 1, g: 1, b: 1, a: 1}
- _ShallowColor: {r: 0.24313727, g: 0.43109986, b: 0.4509804, a: 0.44705883}
- _WaterColor: {r: 0, g: 1, b: 0, a: 1}
m_BuildTextureStacks: []