Files
Fishing2/Assets/ProceduralTerrainPainter/Runtime/Attributes.cs
2025-06-22 12:48:48 +08:00

37 lines
778 B
C#

using UnityEngine;
namespace sc.terrain.proceduralpainter
{
public class Attributes
{
public class ResolutionDropdown : PropertyAttribute
{
public int min;
public int max;
public ResolutionDropdown(int min, int max)
{
this.min = min;
this.max = max;
}
}
public class MinMaxSlider : PropertyAttribute
{
public float min;
public float max;
public MinMaxSlider(float min, float max)
{
this.min = min;
this.max = max;
}
}
public class ChannelPicker : PropertyAttribute
{
}
}
}