Files
Fishing2/Assets/Honeti/MorpheusGUI/Scripts/AnimatedCursor.cs
2025-05-28 10:05:03 +08:00

41 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimatedCursor : MonoBehaviour
{
[SerializeField] private Texture2D[] _cursorTexturesArray;
[SerializeField] private float _frameRate;
[SerializeField] private int _heatPointX = 0;
[SerializeField] private int _heatPointY = 0;
private int _currentFrame;
private float _frameTimer;
bool animate = false;
public void ChangeCursor()
{
Cursor.SetCursor(_cursorTexturesArray[0], new Vector2(_heatPointX, _heatPointY), CursorMode.Auto);
animate = true;
}
public void ResetCursor()
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
animate = false;
}
void Update()
{
if (!animate) return;
_frameTimer -= Time.deltaTime;
if (_frameTimer <= 0f)
{
_frameTimer += _frameRate;
_currentFrame = (_currentFrame + 1) % _cursorTexturesArray.Length;
Cursor.SetCursor(_cursorTexturesArray[_currentFrame], new Vector2(_heatPointX, _heatPointY), CursorMode.Auto);
}
}
}