41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AnimatedCursor : MonoBehaviour
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{
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[SerializeField] private Texture2D[] _cursorTexturesArray;
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[SerializeField] private float _frameRate;
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[SerializeField] private int _heatPointX = 0;
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[SerializeField] private int _heatPointY = 0;
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private int _currentFrame;
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private float _frameTimer;
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bool animate = false;
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public void ChangeCursor()
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{
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Cursor.SetCursor(_cursorTexturesArray[0], new Vector2(_heatPointX, _heatPointY), CursorMode.Auto);
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animate = true;
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}
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public void ResetCursor()
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{
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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animate = false;
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}
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void Update()
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{
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if (!animate) return;
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_frameTimer -= Time.deltaTime;
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if (_frameTimer <= 0f)
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{
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_frameTimer += _frameRate;
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_currentFrame = (_currentFrame + 1) % _cursorTexturesArray.Length;
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Cursor.SetCursor(_cursorTexturesArray[_currentFrame], new Vector2(_heatPointX, _heatPointY), CursorMode.Auto);
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}
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}
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}
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