Files
Fishing2/Assets/Scripts/Generate/NetworkProtocol/Friend.cs
2025-07-30 20:35:46 +08:00

51 lines
1.1 KiB
C#

using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
/// <summary>
/// 好友信息
/// </summary>
[ProtoContract]
public partial class FriendInfo : AMessage, IProto
{
public static FriendInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<FriendInfo>();
}
public override void Dispose()
{
Id = default;
AddTime = default;
NickName = default;
Head = default;
Level = default;
Country = default;
OnlineStatus = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<FriendInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long AddTime { get; set; }
[ProtoMember(3)]
public string NickName { get; set; }
[ProtoMember(4)]
public string Head { get; set; }
[ProtoMember(5)]
public int Level { get; set; }
[ProtoMember(6)]
public string Country { get; set; }
[ProtoMember(7)]
public int OnlineStatus { get; set; }
}
}