22 lines
470 B
C#
22 lines
470 B
C#
using UnityEngine;
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public class MoveCircle : MonoBehaviour
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{
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[SerializeField] float radius = 1f;
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[SerializeField] float angularSpeed = 1f;
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float angle = 0;
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Vector3 center;
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void Awake()
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{
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center = transform.position;
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}
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void Update()
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{
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angle += Time.deltaTime * angularSpeed;
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Vector3 dir = Quaternion.AngleAxis(angle, Vector3.forward) * Vector3.up;
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transform.position = center + dir * radius;
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}
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}
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