28 lines
426 B
C#
28 lines
426 B
C#
using UnityEngine;
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namespace UnityStandardAssets.Utility
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{
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public class TimedObjectDestructor : MonoBehaviour
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{
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[SerializeField]
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private float m_TimeOut = 1f;
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[SerializeField]
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private bool m_DetachChildren;
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private void Awake()
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{
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Invoke("DestroyNow", m_TimeOut);
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}
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private void DestroyNow()
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{
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if (m_DetachChildren)
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{
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transform.DetachChildren();
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}
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DestroyObject(gameObject);
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}
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}
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}
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