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Fishing2/Packages/com.jbooth.microverse/Examples/TerrainLayers/Grass A.terrainlayer
2025-06-04 00:00:18 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Grass A
m_DiffuseTexture: {fileID: 2800000, guid: 802c012747adc5740994ea54ee99c14a, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 6958d1c9d450a31448205a6fdd760197, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: 5708e49937c233d44be7b4d81d95f840, type: 3}
m_TileSize: {x: 2, y: 2}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}