Files
Fishing2/Assets/Scripts/Generate/NetworkProtocol/Mail.cs
2025-08-07 09:17:13 +08:00

51 lines
1.1 KiB
C#

using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
[ProtoContract]
public partial class MailInfo : AMessage, IProto
{
public static MailInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MailInfo>();
}
public override void Dispose()
{
Id = default;
Title = default;
Content = default;
CreateTime = default;
ExpireTime = default;
MailType = default;
MailState = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MailInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Title { get; set; }
[ProtoMember(3)]
public string Content { get; set; }
[ProtoMember(4)]
public long CreateTime { get; set; }
[ProtoMember(5)]
public long ExpireTime { get; set; }
[ProtoMember(6)]
public int MailType { get; set; }
[ProtoMember(7)]
public int MailState { get; set; }
[ProtoMember(8)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
}