27 lines
400 B
C#
27 lines
400 B
C#
using UnityEngine;
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namespace PhysicsTools
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{
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internal class SCapsulePos
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{
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public Vector3 vPos;
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public Vector3 vDir;
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public Vector3 vPrevPos;
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public Vector3 vPrevDir;
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public float fLen;
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public SCapsulePos()
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{
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vPos = new Vector3(0f, 0f, 0f);
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vDir = new Vector3(0f, 0f, 0f);
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vPrevPos = new Vector3(0f, 0f, 0f);
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vPrevDir = new Vector3(0f, 0f, 0f);
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fLen = 0f;
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}
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}
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}
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