Files
Fishing2/Assets/UnityStandardAssets/Cameras/PivotBasedCameraRig.cs
2025-05-10 12:49:47 +08:00

20 lines
364 B
C#

using UnityEngine;
namespace UnityStandardAssets.Cameras
{
public abstract class PivotBasedCameraRig : AbstractTargetFollower
{
protected Transform m_Cam;
protected Transform m_Pivot;
protected Vector3 m_LastTargetPosition;
protected virtual void Awake()
{
m_Cam = GetComponentInChildren<Camera>().transform;
m_Pivot = m_Cam.parent;
}
}
}