Files
Fishing2/Assets/Scripts/Fishing/Tackle/FGearBase.cs
2026-03-09 17:50:20 +08:00

34 lines
750 B
C#

using Fantasy;
using UnityEngine;
namespace NBF
{
public abstract class FGearBase : PlayerMonoBehaviour
{
public FRod Rod { get; protected set; }
public ItemInfo ItemInfo;
public virtual void Init(FRod rod)
{
Rod = rod;
OnInit();
}
public void SetItemInfo(ItemInfo itemInfo)
{
ItemInfo = itemInfo;
}
protected void SetParent(Transform parent)
{
transform.SetParent(parent);
transform.localPosition = Vector3.zero;
transform.localEulerAngles = Vector3.zero;
transform.localScale = Vector3.one;
}
protected abstract void OnInit();
}
}