Files
Fishing2/Assets/Scripts/Fishing/New/View/PlayerViewComponent.cs
2026-03-09 17:50:20 +08:00

89 lines
2.2 KiB
C#

using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
using NBF.Fishing2;
using UnityEngine;
namespace NBF
{
public class PlayerViewComponent : Entity
{
public Player Player { get; private set; }
public PlayerUnityComponent Unity { get; private set; }
#region
public void Awake()
{
Player = GetParent<Player>();
var gameObject = PrefabsHelper.CreatePlayer(SceneSettings.Instance.Node);
Unity = gameObject.GetComponent<PlayerUnityComponent>();
Unity.Player = Player;
CreatePlayerModel();
if (Player.IsSelf)
{
CameraManager.Instance.SetFppLook(Unity);
}
Unity.transform.localPosition = new Vector3(484, 1, 422);
}
public void Update()
{
}
public void LateUpdate()
{
Player.EyeAngle = GameUtils.GetVerticalAngle(Unity.transform, Unity.FppLook);
}
public void Destroy()
{
}
#endregion
#region
private void CreatePlayerModel()
{
var modelObject = PrefabsHelper.CreatePlayer(Unity.Root, "Human_Male");
modelObject.transform.localPosition = Vector3.zero;
Unity.ModelAsset = modelObject.GetComponent<PlayerModelAsset>();
Unity.ModelAsset.SetPlayer(Unity.FppLook);
}
#endregion
}
public class PlayerViewAwakeSystem : AwakeSystem<PlayerViewComponent>
{
protected override void Awake(PlayerViewComponent self)
{
self.Awake();
}
}
public class PlayerViewDestroySystem : DestroySystem<PlayerViewComponent>
{
protected override void Destroy(PlayerViewComponent self)
{
self.Destroy();
}
}
public class PlayerViewUpdateSystem : UpdateSystem<PlayerViewComponent>
{
protected override void Update(PlayerViewComponent self)
{
self.Update();
}
}
public class PlayerViewLateUpdateSystem : LateUpdateSystem<PlayerViewComponent>
{
protected override void LateUpdate(PlayerViewComponent self)
{
self.LateUpdate();
}
}
}