Files
Fishing2/Assets/Scripts/Common/Utils/ModelUtils.cs

27 lines
888 B
C#

using UnityEngine;
namespace NBF
{
public static class ModelUtils
{
public static void AlignmentParentCenter(this Transform transform)
{
// 获取子物体所有渲染器的边界
Renderer[] renderers = transform.GetComponentsInChildren<Renderer>();
Bounds bounds = new Bounds(transform.transform.position, Vector3.zero);
foreach (Renderer renderer in renderers)
{
bounds.Encapsulate(renderer.bounds);
}
Vector3 center = bounds.center;
// 将子物体设为父对象的子物体
transform.transform.SetParent(transform.parent.transform);
// 计算偏移量并调整位置
Vector3 offset = center - transform.parent.transform.position;
transform.transform.localPosition = -offset;
}
}
}